public HalfPlane(Vector2 linePoint1, Vector2 linePoint2, Vector2 halflanePoint)
        {
            if (linePoint1 == linePoint2)
            {
                throw new ArgumentException("Line is undefined");
            }

            Point1 = linePoint1;
            Point2 = linePoint2;

            //Create common line equation
            var a = linePoint1.Y - linePoint2.Y;
            var b = linePoint2.X - linePoint1.X;
            var c = linePoint1.X * linePoint2.Y - linePoint2.X * linePoint1.Y;

            var commonLine = a * halflanePoint.X + b * halflanePoint.Y + c;

            if (Mathf.Approximately(commonLine, 0))
            {
                throw new ArgumentException("Plane half is not defined");
            }

            if (commonLine < 0)
            {
                a = -a;
                b = -b;
                c = -c;
            }

            _a = a;
            _b = b;
            _c = c;
        }
        public override void SetPars()
        {
            float sw, sh;

            sw = Vivid.App.AppInfo.RW;
            sh = Vivid.App.AppInfo.RH;
            float px, py;

            // px = Light.X + Graph.X; py = Light.Y + Graph.Y;
            px = Light.X * Graph.Z;
            py = Light.Y * Graph.Z;

            //px = (sw / 2) + px;
            //py = (sh / 2) + py;

            px = px - Graph.X * Graph.Z;
            py = py - Graph.Y * Graph.Z;

            OpenTK.Vector2 res = Maths.Rotate(px, py, Graph.Rot, 1.0f);

            res = Maths.Push(res, sw / 2, sh / 2);
            SetVec3("lPos", new OpenTK.Vector3(res.X, res.Y, 0));
            SetTex("tShadow", 0);
            SetFloat("lRange", Light.Range * Graph.Z);
            SetFloat("sWidth", Vivid.App.AppInfo.RW);
            SetFloat("sHeight", Vivid.App.AppInfo.RH);
            SetMat("proj", OpenTK.Matrix4.CreateOrthographicOffCenter(0, Vivid.App.AppInfo.RW, Vivid.App.AppInfo.RH, 0, -1, 1000));
        }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.fieldpad             = binaryReader.ReadBytes(2);
     this.Type                 = binaryReader.ReadInt16();
     this.FramebufferBlendFunc = ((FramebufferBlendFuncEnum)(binaryReader.ReadInt16()));
     this.fieldpad0            = binaryReader.ReadBytes(2);
     this.fieldpad1            = binaryReader.ReadBytes(32);
     this.PrimaryAnchor        = ((PrimaryAnchorEnum)(binaryReader.ReadInt16()));
     this.SecondaryAnchor      = ((SecondaryAnchorEnum)(binaryReader.ReadInt16()));
     this.TertiaryAnchor       = ((TertiaryAnchorEnum)(binaryReader.ReadInt16()));
     this._0To1BlendFunc       = ((_0To1BlendFuncEnum)(binaryReader.ReadInt16()));
     this._1To2BlendFunc       = ((_1To2BlendFuncEnum)(binaryReader.ReadInt16()));
     this.fieldpad2            = binaryReader.ReadBytes(2);
     this.PrimaryScale         = binaryReader.ReadVector2();
     this.SecondaryScale       = binaryReader.ReadVector2();
     this.TertiaryScale        = binaryReader.ReadVector2();
     this.PrimaryOffset        = binaryReader.ReadVector2();
     this.SecondaryOffset      = binaryReader.ReadVector2();
     this.TertiaryOffset       = binaryReader.ReadVector2();
     this.Primary              = binaryReader.ReadTagReference();
     this.Secondary            = binaryReader.ReadTagReference();
     this.Tertiary             = binaryReader.ReadTagReference();
     this.PrimaryWrapMode      = ((PrimaryWrapModeEnum)(binaryReader.ReadInt16()));
     this.SecondaryWrapMode    = ((SecondaryWrapModeEnum)(binaryReader.ReadInt16()));
     this.TertiaryWrapMode     = ((TertiaryWrapModeEnum)(binaryReader.ReadInt16()));
     this.fieldpad3            = binaryReader.ReadBytes(2);
     this.fieldpad4            = binaryReader.ReadBytes(184);
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(220));
     this.fieldpad5 = binaryReader.ReadBytes(128);
     return(pointerQueue);
 }
Exemple #4
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        private static Ray ConstructRayFromMousePosition(Vector3 localPosition)
        {
            Vector2 mpos     = GameEngine.Instance.MousePosition;
            Vector3 mousepos = GameEngine.Instance.ConvertScreenToWorldCoords((int)mpos.X, (int)mpos.Y);

            return(new Ray(localPosition, (mousepos - localPosition).Normalized()));
        }
Exemple #5
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 /// <summary>
 /// x = distance |
 /// y = theta   
 /// </summary>
 /// <param name="coords"></param>
 /// <returns></returns>
 public static OpenTK.Vector2 GetPolarCoords(OpenTK.Vector2 value)
 {
     OpenTK.Vector2 vector = new OpenTK.Vector2(value.Length,(value.X != 0 ? (float)Math.Atan(value.Y / value.X) : (value.Y < 0 ? (float)Math.PI : 0))
         + (GetSign(value.X) == 1 ? 1.5f : 0.5f) * (float)Math.PI);//fix errors
     //fix errors
     return vector;
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.FalloffAngle              = binaryReader.ReadSingle();
     this.CutoffAngle               = binaryReader.ReadSingle();
     this.fieldskip                 = binaryReader.ReadBytes(4);
     this.fieldskip0                = binaryReader.ReadBytes(4);
     this.OcclusionRadius           = binaryReader.ReadSingle();
     this.OcclusionOffsetDirection  = ((OcclusionOffsetDirectionEnum)(binaryReader.ReadInt16()));
     this.OcclusionInnerRadiusScale = ((OcclusionInnerRadiusScaleEnum)(binaryReader.ReadInt16()));
     this.NearFadeDistance          = binaryReader.ReadSingle();
     this.FarFadeDistance           = binaryReader.ReadSingle();
     this.Bitmap                = binaryReader.ReadTagReference();
     this.LensFlareFlags        = ((Flags)(binaryReader.ReadInt16()));
     this.fieldskip1            = binaryReader.ReadBytes(2);
     this.RotationFunction      = ((RotationFunctionEnum)(binaryReader.ReadInt16()));
     this.fieldpad              = binaryReader.ReadBytes(2);
     this.RotationFunctionScale = binaryReader.ReadSingle();
     this.CoronaScale           = binaryReader.ReadVector2();
     this.FalloffFunction       = ((FalloffFunctionEnum)(binaryReader.ReadInt16()));
     this.fieldpad0             = binaryReader.ReadBytes(2);
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(48));
     this.LensFlareLensFlareFlags0 = ((LensFlareFlags0)(binaryReader.ReadInt16()));
     this.fieldpad1 = binaryReader.ReadBytes(2);
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(8));
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(8));
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(8));
     return(pointerQueue);
 }
Exemple #7
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 public Projectile(OpenTK.Vector2 position, OpenTK.Vector2 speed)
 {
     rotation = (float)r.NextDouble() * 360.0f;
     rotSpeed = ((float)r.NextDouble() * 10.0f) - ((float)r.NextDouble() * 10.0f);
     this.position = position;
     this.speed = speed;
 }
Exemple #8
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        public override void SetPars( )
        {
            float sw, sh;

            sw = FusionEngine.App.FusionApp.W;
            sh = FusionEngine.App.FusionApp.H;
            float px, py;

            // px = Light.X + Graph.X; py = Light.Y + Graph.Y;
            px = Light.X * Graph.Z;
            py = Light.Y * Graph.Z;

            //px = (sw / 2) + px;
            //py = (sh / 2) + py;

            px = px - Graph.X * Graph.Z;
            py = py - Graph.Y * Graph.Z;

            OpenTK.Vector2 res = Maths.Rotate(px, py, Graph.Rot, 1.0f);

            res = Maths.Push(res, sw / 2, sh / 2);

            SetTex("tDiffuse", 0);
            SetVec3("lPos", new OpenTK.Vector3(res.X, res.Y, 0));
            SetVec3("lDif", Light.Diffuse);
            SetVec3("lSpec", Light.Specular);
            SetFloat("lShiny", Light.Shiny);
            SetFloat("lRange", Light.Range * Graph.Z);
            SetFloat("sWidth", FusionEngine.App.FusionApp.W);
            SetFloat("sHeight", FusionEngine.App.FusionApp.H);
        }
Exemple #9
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        public override Blocks GenerateBlock2(Vector2i position, Heights macroHeight)
        {
            var rotatedPos = Vector2.Transform((Vector2)position, Quaternion.FromEulerAngles(0, 0, _hillsOrientation));

            return(new Blocks(BlockType.Sand, BlockType.GoldOre,
                              new Heights((float)(_dunesNoise.GetSimplex(rotatedPos.X / 10f, rotatedPos.Y / 30f)) * 2 + macroHeight.Main, macroHeight.Underground, macroHeight.Base))); //Вытянутые дюны
        }
Exemple #10
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        public override void Render(OpenTK.Vector2 pos, float dis)
        {
            Draw.Pen2D.BlendMod = Draw.PenBlend.Alpha;

            float fW = 4690;
            float fH = 3300;

            float df = dis / 180000;

            df = 1.0f - df;

            if (df < 0)
            {
                df = 0.0f;
            }
            if (df == 0.0f)
            {
                return;
            }

            fW = fW * df;
            fH = fH * df;

            Draw.Pen2D.Rect(pos.X - fW / 2, pos.Y - fH / 2, fW, fH, BaseImg, new OpenTK.Vector4(1, 1, 1, 0.5f));
        }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.ScenarioFunctionFlags = ((Flags)(binaryReader.ReadInt32()));
     this.Name                = binaryReader.ReadString32();
     this.Period              = binaryReader.ReadSingle();
     this.ScalePeriodBy       = binaryReader.ReadShortBlockIndex1();
     this.Function            = ((FunctionEnum)(binaryReader.ReadInt16()));
     this.ScaleFunctionBy     = binaryReader.ReadShortBlockIndex1();
     this.WobbleFunction      = ((WobbleFunctionEnum)(binaryReader.ReadInt16()));
     this.WobblePeriod        = binaryReader.ReadSingle();
     this.WobbleMagnitude     = binaryReader.ReadSingle();
     this.SquareWaveThreshold = binaryReader.ReadSingle();
     this.StepCount           = binaryReader.ReadInt16();
     this.MapTo               = ((MapToEnum)(binaryReader.ReadInt16()));
     this.SawtoothCount       = binaryReader.ReadInt16();
     this.fieldpad            = binaryReader.ReadBytes(2);
     this.ScaleResultBy       = binaryReader.ReadShortBlockIndex1();
     this.BoundsMode          = ((BoundsModeEnum)(binaryReader.ReadInt16()));
     this.Bounds              = binaryReader.ReadVector2();
     this.fieldpad0           = binaryReader.ReadBytes(4);
     this.fieldpad1           = binaryReader.ReadBytes(2);
     this.TurnOffWith         = binaryReader.ReadShortBlockIndex1();
     this.fieldpad2           = binaryReader.ReadBytes(16);
     this.fieldpad3           = binaryReader.ReadBytes(16);
     return(pointerQueue);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.MagnetismFriction          = binaryReader.ReadSingle();
     this.MagnetismAdhesion          = binaryReader.ReadSingle();
     this.InconsequentialTargetScale = binaryReader.ReadSingle();
     this.fieldpad                       = binaryReader.ReadBytes(12);
     this.CrosshairLocation              = binaryReader.ReadVector2();
     this.SecondsToStart                 = binaryReader.ReadSingle();
     this.SecondsToFullSpeed             = binaryReader.ReadSingle();
     this.DecayRate                      = binaryReader.ReadSingle();
     this.FullSpeedMultiplier            = binaryReader.ReadSingle();
     this.PeggedMagnitude                = binaryReader.ReadSingle();
     this.PeggedAngularThreshold         = binaryReader.ReadSingle();
     this.fieldpad0                      = binaryReader.ReadBytes(8);
     this.LookDefaultPitchRate           = binaryReader.ReadSingle();
     this.LookDefaultYawRate             = binaryReader.ReadSingle();
     this.LookPegThreshold01             = binaryReader.ReadSingle();
     this.LookYawAccelerationTime        = binaryReader.ReadSingle();
     this.LookYawAccelerationScale       = binaryReader.ReadSingle();
     this.LookPitchAccelerationTime      = binaryReader.ReadSingle();
     this.LookPitchAccelerationScale     = binaryReader.ReadSingle();
     this.LookAutolevellingScale         = binaryReader.ReadSingle();
     this.fieldpad1                      = binaryReader.ReadBytes(8);
     this.GravityScale                   = binaryReader.ReadSingle();
     this.fieldpad2                      = binaryReader.ReadBytes(2);
     this.MinimumAutolevellingTicks      = binaryReader.ReadInt16();
     this.MinimumAngleForVehicleFlipping = binaryReader.ReadSingle();
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(4));
     this.MinimumActionHoldTime = binaryReader.ReadSingle();
     return(pointerQueue);
 }
Exemple #13
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 private void editorY_Edited(object sender, EventArgs e)
 {
     if (this.IsUpdating)
     {
         return;
     }
     if (this.Disposed)
     {
         return;
     }
     if (!this.ReadOnly)
     {
         object[] values = this.GetValue().ToArray();
         Vector2  newVal = (Vector2)this.DisplayedValue;
         for (int i = 0; i < values.Length; i++)
         {
             if (values[i] == null)
             {
                 values[i] = this.DisplayedValue;
             }
             else
             {
                 Vector2 oldVal = (Vector2)values[i];
                 values[i] = new Vector2(oldVal.X, newVal.Y);
             }
         }
         this.SetValues(values);
     }
     this.PerformGetValue();
 }
        public void PickScene(MouseEventInfo e, bool selectAction)
        {
            if (!_context.ColorPicker.EnablePicking)
            {
                return;
            }

            if (selectAction && !Keyboard.GetState().IsKeyDown(Key.ControlLeft))
            {
                _context.Scene.ResetSelected();
            }

            OpenTK.Vector2 position = new OpenTK.Vector2(e.Position.X, _context.Height - e.Position.Y);
            var            pickable = _context.Scene.FindPickableAtPosition(_context, position);

            if (pickable != null)
            {
                pickable.IsHovered = true;
                if (selectAction)
                {
                    pickable.IsSelected = true;
                }
            }

            GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
            GL.Viewport(0, 0, Width, Height);

            if (_context.Scene.GetSelected().Count == 0)
            {
                _context.Scene.ActiveAction = null;
            }
        }
Exemple #15
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        public void TestDefaultParams()
        {
            AssertReturn(TestStructDefaultParams(), 5, "TestStructDefaultParams");

            OpenTK.Vector3 ZeroVec3 = OpenTK.Vector3.Zero;
            AssertReturn(TestStructDefaultParams(ZeroVec3), 4, "TestStructDefaultParams", "ZeroVec3");

            OpenTK.Vector2 NonzeroVec2 = new OpenTK.Vector2(22.0f, 108.0f);
            AssertReturn(TestStructDefaultParams(ZeroVec3, NonzeroVec2), 3, "TestStructDefaultParams", "ZeroVec3, NonzeroVec2");

            UnrealEngine.Core.LinearColor Black = new UnrealEngine.Core.LinearColor
            {
                R = 0.0f,
                G = 0.0f,
                B = 0.0f,
                A = 1.0f
            };
            AssertReturn(TestStructDefaultParams(ZeroVec3, NonzeroVec2, Black), 2, "TestStructDefaultParams", "ZeroVec3, NonzeroVec2, Black");

            Rotator NonzeroRotation = new Rotator(24.0f, 60.0f, 1.0f);

            AssertReturn(TestStructDefaultParams(ZeroVec3, NonzeroVec2, Black, NonzeroRotation), 1, "TestStructDefaultParams", "ZeroVec3, NonzeroVec2, Black, NonzeroRotation");

            UnrealEngine.Core.Color Yellow = new UnrealEngine.Core.Color(255, 255, 0, 255);
            AssertReturn(TestStructDefaultParams(ZeroVec3, NonzeroVec2, Black, NonzeroRotation, Yellow), 0, "TestStructDefaultParams", "ZeroVec3, NonzeroVec2, Black, NonzeroRotation, Yellow");
        }
Exemple #16
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        /// <summary> Updates the position of the sprite based on the physics object </summary>
        public virtual void UpdatePosition()
        {
            Vector2 position = ConvertUnits.ToDisplayUnits(_MainBody.Position);

            Position = new OpenTK.Vector2(position.X, position.Y);
            Rotation = _MainBody.Rotation;
        }
Exemple #17
0
        public static void GenerateFace(List <Vector3> Verts, List <Vector2> UVs, List <INDEX_TYPE> TexIDs, INDEX_TYPE TexID,
                                        //Vector3 Normal,
                                        Vector3 A, Vector2 UVA,
                                        Vector3 B, Vector2 UVB,
                                        Vector3 C, Vector2 UVC,
                                        Vector3 D, Vector2 UVD)
        {
            for (int i = 0; i < 6; i++)
            {
                //Norms.Add(Normal);
                TexIDs.Add(TexID);
            }

            Verts.Add(A);
            Verts.Add(B);
            Verts.Add(C);
            Verts.Add(A);
            Verts.Add(C);
            Verts.Add(D);

            UVs.Add(UVA);
            UVs.Add(UVB);
            UVs.Add(UVC);
            UVs.Add(UVA);
            UVs.Add(UVC);
            UVs.Add(UVD);
        }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name           = binaryReader.ReadStringID();
     this.Position       = binaryReader.ReadVector3();
     this.ReferenceFrame = binaryReader.ReadInt16();
     this.fieldpad       = binaryReader.ReadBytes(2);
     this.Facing         = binaryReader.ReadVector2();
     this.ActorStartingLocationsFlags = ((Flags)(binaryReader.ReadInt32()));
     this.CharacterType          = binaryReader.ReadShortBlockIndex1();
     this.InitialWeapon          = binaryReader.ReadShortBlockIndex1();
     this.InitialSecondaryWeapon = binaryReader.ReadShortBlockIndex1();
     this.fieldpad0               = binaryReader.ReadBytes(2);
     this.VehicleType             = binaryReader.ReadShortBlockIndex1();
     this.SeatType                = ((SeatTypeEnum)(binaryReader.ReadInt16()));
     this.GrenadeType             = ((GrenadeTypeEnum)(binaryReader.ReadInt16()));
     this.SwarmCount              = binaryReader.ReadInt16();
     this.ActorVariantName        = binaryReader.ReadStringID();
     this.VehicleVariantName      = binaryReader.ReadStringID();
     this.InitialMovementDistance = binaryReader.ReadSingle();
     this.EmitterVehicle          = binaryReader.ReadShortBlockIndex1();
     this.InitialMovementMode     = ((InitialMovementModeEnum)(binaryReader.ReadInt16()));
     this.PlacementScript         = binaryReader.ReadString32();
     this.fieldskip               = binaryReader.ReadBytes(2);
     this.fieldpad1               = binaryReader.ReadBytes(2);
     return(pointerQueue);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Shader = binaryReader.ReadTagReference();
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(68));
     pointerQueue             = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(pointerQueue.Concat(this.GeometryBlockInfo.ReadFields(binaryReader)));
     this.SunSpotColor        = binaryReader.ReadColorR8G8B8();
     this.ReflectionTint      = binaryReader.ReadColorR8G8B8();
     this.RefractionTint      = binaryReader.ReadColorR8G8B8();
     this.HorizonColor        = binaryReader.ReadColorR8G8B8();
     this.SunSpecularPower    = binaryReader.ReadSingle();
     this.ReflectionBumpScale = binaryReader.ReadSingle();
     this.RefractionBumpScale = binaryReader.ReadSingle();
     this.FresnelScale        = binaryReader.ReadSingle();
     this.SunDirHeading       = binaryReader.ReadSingle();
     this.SunDirPitch         = binaryReader.ReadSingle();
     this.FOV               = binaryReader.ReadSingle();
     this.Aspect            = binaryReader.ReadSingle();
     this.Height            = binaryReader.ReadSingle();
     this.Farz              = binaryReader.ReadSingle();
     this.RotateOffset      = binaryReader.ReadSingle();
     this.Center            = binaryReader.ReadVector2();
     this.Extents           = binaryReader.ReadVector2();
     this.FogNear           = binaryReader.ReadSingle();
     this.FogFar            = binaryReader.ReadSingle();
     this.DynamicHeightBias = binaryReader.ReadSingle();
     return(pointerQueue);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name    = binaryReader.ReadStringID();
     pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(pointerQueue.Concat(this.HudWidgetInputsStruct.ReadFields(binaryReader)));
     pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(pointerQueue.Concat(this.HudWidgetStateDefinitionStruct.ReadFields(binaryReader)));
     this.Anchor  = ((AnchorEnum)(binaryReader.ReadInt16()));
     this.HudBitmapWidgetsFlags = ((Flags)(binaryReader.ReadInt16()));
     this.Bitmap = binaryReader.ReadTagReference();
     this.Shader = binaryReader.ReadTagReference();
     this.FullscreenSequenceIndex    = binaryReader.ReadByte();
     this.HalfscreenSequenceIndex    = binaryReader.ReadByte();
     this.QuarterscreenSequenceIndex = binaryReader.ReadByte();
     this.fieldpad                       = binaryReader.ReadBytes(1);
     this.FullscreenOffset               = binaryReader.ReadPoint();
     this.HalfscreenOffset               = binaryReader.ReadPoint();
     this.QuarterscreenOffset            = binaryReader.ReadPoint();
     this.FullscreenRegistrationPoint    = binaryReader.ReadVector2();
     this.HalfscreenRegistrationPoint    = binaryReader.ReadVector2();
     this.QuarterscreenRegistrationPoint = binaryReader.ReadVector2();
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(104));
     this.SpecialHudType = ((SpecialHudTypeEnum)(binaryReader.ReadInt16()));
     this.fieldpad0      = binaryReader.ReadBytes(2);
     return(pointerQueue);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.InitialPosition = binaryReader.ReadVector3();
     this.Uv = binaryReader.ReadVector2();
     return(pointerQueue);
 }
Exemple #22
0
        //TODO: Maybe rewrite and document?
        /// <summary>
        ///
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="name"></param>
        /// <param name="input"></param>
        public void SetAttribute <T>(String name, T input)
        {
            Int32 program = GL.GetUniformLocation(this.address, name);

            switch (typeof(T).Name) //hmm
            {
            case nameof(Int16): { Int16 output = (Int16)(Object)input; GL.Uniform1(program, output); break; }

            case nameof(Int32): { Int32 output = (Int32)(Object)input; GL.Uniform1(program, output); break; }

            case nameof(Int64): { Int64 output = (Int64)(Object)input; GL.Uniform1(program, output); break; }

            case nameof(Single): { Single output = (Single)(Object)input; GL.Uniform1(program, output); break; }

            case nameof(Double): { Double output = (Double)(Object)input; GL.Uniform1(program, output); break; }

            case nameof(OpenTK.Vector2): { OpenTK.Vector2 output = (OpenTK.Vector2)(Object) input; GL.Uniform2(program, ref output); break; }

            case nameof(OpenTK.Vector3): { OpenTK.Vector3 output = (OpenTK.Vector3)(Object) input; GL.Uniform3(program, ref output); break; }

            case nameof(OpenTK.Vector4): { OpenTK.Vector4 output = (OpenTK.Vector4)(Object) input; GL.Uniform4(program, ref output); break; }

            case nameof(OpenTK.Matrix2): { OpenTK.Matrix2 output = (OpenTK.Matrix2)(Object) input; GL.UniformMatrix2(program, false, ref output); break; }

            case nameof(OpenTK.Matrix3): { OpenTK.Matrix3 output = (OpenTK.Matrix3)(Object) input; GL.UniformMatrix3(program, false, ref output); break; }

            case nameof(OpenTK.Matrix4): { OpenTK.Matrix4 output = (OpenTK.Matrix4)(Object) input; GL.UniformMatrix4(program, false, ref output); break; }

            default: throw new Exception("Bad type providen");
            }
        }
Exemple #23
0
        private float CalculateLength(float prec = 0.01f)
        {
            float sum = 0;

            for (float f = 0; f < 1f; f += prec)
            {
                if (f > 1)
                {
                    f = 1;
                }
                float fplus = f + prec;
                if (fplus > 1)
                {
                    fplus = 1;
                }
                Vector2 a        = this.Interpolate(f);
                Vector2 b        = this.Interpolate(fplus);
                float   distance = this.Distance(a, b);
                if (sum == 0 || (this.PixelLength > 0 && distance + sum <= this.PixelLength))
                {
                    sum += distance;
                    // take a snapshot of the current position, t value, and distance along the curve
                    this.AddDistanceTime(sum, f, b);
                }
                else
                {
                    break;
                }
            }
            return(sum);
        }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.UpdatesPerSecond = binaryReader.ReadInt16();
     this.fieldpad         = binaryReader.ReadBytes(2);
     this.DeadCellPenalty  = binaryReader.ReadSingle();
     this.LiveCellBonus    = binaryReader.ReadSingle();
     this.fieldpad0        = binaryReader.ReadBytes(80);
     this.Width            = binaryReader.ReadInt16();
     this.Height           = binaryReader.ReadInt16();
     this.CellWidth        = binaryReader.ReadSingle();
     this.Height0          = binaryReader.ReadSingle();
     this.Velocity         = binaryReader.ReadVector2();
     this.fieldpad1        = binaryReader.ReadBytes(28);
     this.Marker           = binaryReader.ReadStringID();
     this.CellularAutomata2dInterpolationFlags = ((InterpolationFlags)(binaryReader.ReadInt32()));
     this.BaseColor    = binaryReader.ReadColorR8G8B8();
     this.PeakColor    = binaryReader.ReadColorR8G8B8();
     this.fieldpad2    = binaryReader.ReadBytes(76);
     this.Width0       = binaryReader.ReadInt16();
     this.Height1      = binaryReader.ReadInt16();
     this.CellWidth0   = binaryReader.ReadSingle();
     this.Velocity0    = binaryReader.ReadVector2();
     this.fieldpad3    = binaryReader.ReadBytes(48);
     this.Marker0      = binaryReader.ReadStringID();
     this.TextureWidth = binaryReader.ReadInt16();
     this.fieldpad4    = binaryReader.ReadBytes(2);
     this.fieldpad5    = binaryReader.ReadBytes(48);
     this.Texture      = binaryReader.ReadTagReference();
     this.fieldpad6    = binaryReader.ReadBytes(160);
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(84));
     return(pointerQueue);
 }
Exemple #25
0
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.GainModifier         = binaryReader.ReadRange();
     this.PitchModifier        = binaryReader.ReadInt32();
     this.SkipFractionModifier = binaryReader.ReadVector2();
     return(pointerQueue);
 }
 public void SetValue(Vector2 value)
 {
     GL.UseProgram(_parentEffect.CurrentTechnique.Passes[0].shaderProgram);
     OpenTK.Vector2 vect2 = new OpenTK.Vector2(value.X, value.Y);
     _cachedValue = vect2;
     GL.Uniform2(internalIndex, vect2.X, vect2.Y);
     GL.UseProgram(0);
 }
Exemple #27
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        public Moveable(OpenTK.Vector3 pos, OpenTK.Vector2 dim, string filepath, float speed)
            : base(pos, dim, filepath)
        {
            direction = new OpenTK.Vector2(0.1f, 0.1f);

            moving_SBy = 0;
            speed_F = speed;
            ShadowCaster = true;
        }
Exemple #28
0
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Position  = binaryReader.ReadVector3();
     this.Texcoord0 = binaryReader.ReadVector2();
     this.Texcoord1 = binaryReader.ReadVector2();
     this.Color     = binaryReader.ReadColourR1G1B1();
     return(pointerQueue);
 }
Exemple #29
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        public override OpenTK.Vector2 Deserialize(ref byte[] bytes, int offset, DirtyTracker tracker, out int byteSize)
        {
            var result = new OpenTK.Vector2();

            result.X = (float)BinaryUtil.ReadSingle(ref bytes, offset);
            result.Y = (float)BinaryUtil.ReadSingle(ref bytes, offset + Marshal.SizeOf(typeof(float)));
            byteSize = OpenTK.Vector2.SizeInBytes;
            return(result);
        }
Exemple #30
0
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.fieldpad = binaryReader.ReadBytes(4);
     this.Name     = binaryReader.ReadString32();
     this.Position = binaryReader.ReadVector3();
     this.Facing   = binaryReader.ReadVector2();
     return(pointerQueue);
 }
Exemple #31
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 public Particle(OpenTK.Vector2 position, OpenTK.Vector2 vel, System.Drawing.Color theColor, float size)
 {
     this.size = size;
     this.theColor = theColor;
     this.position = position;
     this.vel = vel;
     rotation = (float)r.NextDouble() * 360.0f;
     rotationSpeed = (float)(r.NextDouble() - r.NextDouble()) *4.0f;
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Position         = binaryReader.ReadVector3();
     this.StartingYawPitch = binaryReader.ReadVector2();
     this.Radius           = binaryReader.ReadSingle();
     this.Weight           = binaryReader.ReadSingle();
     return(pointerQueue);
 }
Exemple #33
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        private void AddDistanceTime(float distance, float time, Vector2 point)
        {
            DistanceTime dt = new DistanceTime();

            dt.distance = distance;
            dt.t        = time;
            dt.point    = point;
            this.CurveSnapshots.Add(dt);
        }
Exemple #34
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        internal bool MoveCheck(Vector2 Point, out Cursor.Status Status)
        {
            if (!Loading.SimulationSetup)
            {
                Status = Cursor.Status.Default;
                return(false);
            }

            if (renderer.Camera.CurrentMode != CameraViewMode.Interior && renderer.Camera.CurrentMode != CameraViewMode.InteriorLookAhead)
            {
                Status = Cursor.Status.Default;
                return(false);
            }

            Status = Cursor.Status.Default;

            CarBase Car = TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar];
            int     add = Car.CarSections[0].CurrentAdditionalGroup + 1;

            if (add >= Car.CarSections[0].Groups.Length)
            {
                return(false);
            }

            TouchElement[] TouchElements = Car.CarSections[0].Groups[add].TouchElements;

            if (TouchElements == null)
            {
                return(false);
            }

            ObjectState pickedObject = renderer.AvailableNewRenderer ? ParseFBO(Point, 5, 5) : RenderSceneSelection(Point, new Vector2(5.0f));

            foreach (TouchElement TouchElement in TouchElements.Where(x => x.Element.internalObject == pickedObject))
            {
                foreach (int index in TouchElement.ControlIndices)
                {
                    switch (Interface.CurrentControls[index].Command)
                    {
                    case Translations.Command.PowerIncrease:
                    case Translations.Command.BrakeIncrease:
                    case Translations.Command.ReverserForward:
                        Status = Cursor.Status.Plus;
                        break;

                    case Translations.Command.PowerDecrease:
                    case Translations.Command.BrakeDecrease:
                    case Translations.Command.ReverserBackward:
                        Status = Cursor.Status.Minus;
                        break;
                    }
                }
            }

            return(pickedObject != null);
        }
Exemple #35
0
        public void tick()
        {
            this.position += vel;
            this.rotation += rotationSpeed;
            life -= 0.01f;
            if (life < 0.01f)
            {
                life = 0.0f;
                dead = true;
            }

        }
Exemple #36
0
        public Map(int w, int h)
        {
            map = new Tile[w,h];
            for (int i = 0; i < w; i++)
            {
                for(int j = 0; j < h; j++)
                {
                    map[i,j] = new Tile();
                }
            }

            Size = new Vector2(w, h);
        }
Exemple #37
0
        public Corner(int vertexIndex, Vertex3f vertex, Colour4f colour, int triangleNumber)
        {
            this.vertexIndex = vertexIndex;
            this.triangleNumber = triangleNumber;
            this.visited = false;

            this.colour = new Colour4f(colour);
            this.textured = false;
            this.textureCenter = false;
            this.branched = false;
            this.textureCoordinates = new OpenTK.Vector2(0.0f, 0.0f);

            this.vertex = vertex;
        }
		private void editorX_Edited(object sender, EventArgs e)
		{
			if (this.IsUpdatingFromObject) return;
			if (!this.ReadOnly)
			{
				object[] values = this.GetValue().ToArray();
				Vector2 newVal = (Vector2)this.DisplayedValue;
				for (int i = 0; i < values.Length; i++)
				{
					if (values[i] == null)
						values[i] = this.DisplayedValue;
					else
					{
						Vector2 oldVal = (Vector2)values[i];
						values[i] = new Vector2(newVal.X, oldVal.Y);
					}
				}
				this.SetValues(values);
			}
			this.PerformGetValue();
		}
Exemple #39
0
		public int IndexOf(TriangulationPoint p)
		{
			int i = this.Points.IndexOf(p);
			if (i == -1)
			{
				throw new Exception("Calling index with a point that doesn't exist in triangle");
			}
			return i;
		}
Exemple #40
0
		public void SetValue (Vector2 value)
		{
			GL.UseProgram(_parentEffect.CurrentTechnique.Passes[0].shaderProgram);			
			OpenTK.Vector2 vect2 = new OpenTK.Vector2(value.X, value.Y);
			_cachedValue = vect2;
			GL.Uniform2(internalIndex,vect2.X, vect2.Y);
			GL.UseProgram(0);
		}
Exemple #41
0
		/// <summary>
		/// Update neighbor pointers
		/// </summary>
		/// <param name="p1">Point 1 of the shared edge</param>
		/// <param name="p2">Point 2 of the shared edge</param>
		/// <param name="t">This triangle's new neighbor</param>
		private void MarkNeighbor(TriangulationPoint p1, TriangulationPoint p2, DelaunayTriangle t)
		{
			int i = this.EdgeIndex(p1, p2);
			if (i == -1)
			{
				throw new Exception("Error marking neighbors -- t doesn't contain edge p1-p2!");
			}
			this.Neighbors[i] = t;
		}
Exemple #42
0
		public void SetDelaunayEdgeAcross(TriangulationPoint p, bool ce)
		{
			this.EdgeIsDelaunay[this.IndexOf(p)] = ce;
		}
Exemple #43
0
		public int IndexCWFrom(TriangulationPoint p)
		{
			return (this.IndexOf(p) + 2) % 3;
		}
 public TextureCoords(OpenTK.Vector2 pos)
 {
     Position = pos;
 }
Exemple #45
0
		public DelaunayTriangle NeighborAcrossFrom(TriangulationPoint point)
		{
			return this.Neighbors[this.Points.IndexOf(point)];
		}
Exemple #46
0
		public bool Contains(TriangulationPoint p)
		{
			return this.Points.Contains(p);
		}
Exemple #47
0
 public void Update(player pl)
 {
     Direction = new OpenTK.Vector2(0, 0);
     AI(pl);
     base.Update();
 }
Exemple #48
0
		/// <param name="t">Opposite triangle</param>
		/// <param name="p">The point in t that isn't shared between the triangles</param>
		public TriangulationPoint OppositePoint(DelaunayTriangle t, TriangulationPoint p)
		{
			Debug.Assert(t != this, "self-pointer error");
			return this.PointCWFrom(t.PointCWFrom(p));
		}
Exemple #49
0
		public TriangulationPoint PointCWFrom(TriangulationPoint point)
		{
			return this.Points[(this.IndexOf(point) + 2) % 3];
		}
Exemple #50
0
		public void SetConstrainedEdgeAcross(TriangulationPoint p, bool ce)
		{
			this.EdgeIsConstrained[this.IndexOf(p)] = ce;
		}
Exemple #51
0
		public void SetConstrainedEdgeCW(TriangulationPoint p, bool ce)
		{
			this.EdgeIsConstrained[(this.IndexOf(p) + 1) % 3] = ce;
		}
Exemple #52
0
		public DelaunayTriangle(TriangulationPoint p1, TriangulationPoint p2, TriangulationPoint p3)
		{
			this.Points[0] = p1;
			this.Points[1] = p2;
			this.Points[2] = p3;
		}
 public TextureCoords(float x, float y)
 {
     Position = new OpenTK.Vector2(x, y);
 }
Exemple #54
0
		/// <summary>
		/// Mark edge as constrained
		/// </summary>
		public void MarkConstrainedEdge(TriangulationPoint p, TriangulationPoint q)
		{
			int i = this.EdgeIndex(p, q);
			if (i != -1)
			{
				this.EdgeIsConstrained[i] = true;
			}
		}
Exemple #55
0
		/// <summary>
		/// Legalize triangle by rotating clockwise around oPoint
		/// </summary>
		/// <param name="oPoint">The origin point to rotate around</param>
		/// <param name="nPoint">???</param>
		public void Legalize(TriangulationPoint oPoint, TriangulationPoint nPoint)
		{
			this.RotateCW();
			this.Points[this.IndexCCWFrom(oPoint)] = nPoint;
		}
Exemple #56
0
        void spawnEnemy()
        {
            float angle = (float)r.NextDouble() * 360.0f;

            OpenTK.Vector2 position = new OpenTK.Vector2(-(float)Math.Sin(angle), (float)Math.Cos(angle)) * 200.0f;
            OpenTK.Vector2 velocity = new OpenTK.Vector2(-(float)Math.Sin(angle), (float)Math.Cos(angle)) * -0.1f;

            Enemy e = new Enemy(position, velocity);
            e.fireRate = waves[currentWave].enemyFireRate;
            lock (theEnemies)
                theEnemies.Add(e);
            lastEnemySpawn = DateTime.Now;
        }
Exemple #57
0
		public DelaunayTriangle NeighborCWFrom(TriangulationPoint point)
		{
			return this.Neighbors[(this.Points.IndexOf(point) + 1) % 3];
		}
Exemple #58
0
		public void SetDelaunayEdgeCW(TriangulationPoint p, bool ce)
		{
			this.EdgeIsDelaunay[(this.IndexOf(p) + 1) % 3] = ce;
		}
Exemple #59
0
        private void AI(player pl)
        {
            //if ((pl.Position.X >= Centerpoint.X - 0.0500f && pl.Position.Y <= Centerpoint.Y + 0.0500f)
            //    || (pl.Position.X <= Centerpoint.X + 0.0500f && pl.Position.Y <= Centerpoint.Y + 0.0500f)
            //    || (pl.Position.X >= Centerpoint.X - 0.0500f && pl.Position.Y >= Centerpoint.Y - 0.0500f)
            //    || (pl.Position.X <= Centerpoint.X + 0.0500f && pl.Position.Y >= Centerpoint.Y - 0.0500f))
            //{

            //    if (pl.Position == Centerpoint)
            //    {
            //        Direction = new OpenTK.Vector2(0, 0);
            //    }

            //    if (pl.Position.X - Centerpoint.X > 0)
            //    {
            //        Direction = new OpenTK.Vector2(0.0005f, Direction.Y);
            //    }
            //    else if (pl.Position.X - Centerpoint.X <0)
            //    {
            //        Direction = new OpenTK.Vector2(-0.0005f, Direction.Y);
            //    }

            //    if (pl.Position.Y - Centerpoint.Y > 0)
            //    {
            //        Direction = new OpenTK.Vector2(Direction.X, 0.0005f);
            //    }
            //    else if (pl.Position.Y - Centerpoint.Y < 0)
            //    {
            //        Direction = new OpenTK.Vector2(Direction.X, -0.0005f);
            //    }

            //}
            //else
            //{
            if(counter == 1000) {
                a = rand.Next(0, 100);
                counter = 0;
            }

            if(a <= 25) {
                Direction = new OpenTK.Vector2(Direction.X, 50f);
            }
            else if(a > 25 && a < 50) {
                Direction = new OpenTK.Vector2(Direction.X, -50f);
            }
            else if(a > 50 && a < 75) {
                Direction = new OpenTK.Vector2(50f, Direction.Y);
            }
            else if(a > 75 && a < 100) {
                Direction = new OpenTK.Vector2(-50f, Direction.Y);
            }

            counter++;
            //}
        }
Exemple #60
0
        ObjModel CreateSphere(double R, double H, double K, double Z)
        {
            List<OpenTK.Vector3> Vertecies = new List<OpenTK.Vector3>();
            List<OpenTK.Vector2> TextCoords = new List<OpenTK.Vector2>();
            int n;
            double a;
            double b;
            n = 0;
            for (b = 0; b <= 90 - space; b += space) {
                for (a = 0; a <= 360 - space; a += space) {
                    var v1 = new OpenTK.Vector3((float)(R * Math.Sin ((a) / 180 * Math.PI ) * Math.Sin ((b) / 180 * Math.PI) - H),
                                         (float)(R * Math.Cos ((a) / 180 * Math.PI ) * Math.Sin ((b) / 180 * Math.PI ) + K),
                                         (float)(R * Math.Cos ((b) / 180 * Math.PI ) - Z));
                    var t1 = new OpenTK.Vector2((float)((2 * b) / 360),(float)((a) / 360));
                    n++;

                    var v2 = new OpenTK.Vector3((float)(R * Math.Sin ((a) / 180 * Math.PI ) * Math.Sin ((b + space) / 180 * Math.PI ) - H),
                                         (float)(R * Math.Cos ((a) / 180 * Math.PI ) * Math.Sin ((b + space) / 180 * Math.PI ) + K),
                                         (float)(R * Math.Cos ((b + space) / 180 * Math.PI ) - Z));
                    var t2 = new OpenTK.Vector2((float)((2 * (b + space)) / 360),
                                         (float)((a) / 360));
                    n++;

                    var v3 = new OpenTK.Vector3((float)(R * Math.Sin ((a + space) / 180 * Math.PI ) * Math.Sin ((b) / 180 * Math.PI ) - H),
                                         (float)(R * Math.Cos ((a + space) / 180 * Math.PI ) * Math.Sin ((b) / 180 * Math.PI ) + K),
                                         (float)(R * Math.Cos ((b) / 180 * Math.PI ) - Z));
                    var t3 = new OpenTK.Vector2((float)((2 * b) / 360),
                                         (float)((a + space) / 360));
                    n++;

                    var v4 = new OpenTK.Vector3((float)( R * Math.Sin ((a + space) / 180 * Math.PI ) * Math.Sin ((b + space) / 180 * Math.PI ) - H),
                                         (float)(R * Math.Cos ((a + space) / 180 * Math.PI ) * Math.Sin ((b + space) / 180 * Math.PI ) + K),
                                         (float)(R * Math.Cos ((b + space) / 180 * Math.PI ) - Z));
                    var t4 = new OpenTK.Vector2((float)((2 * (b + space)) / 360),
                                         (float)((a + space) / 360));
                    n++;

                    Vertecies.Add(v1);
                    Vertecies.Add(v2);
                    Vertecies.Add(v3);
                    Vertecies.Add(v4);

                    TextCoords.Add(t1);
                    TextCoords.Add(t2);
                    TextCoords.Add(t3);
                    TextCoords.Add(t4);

                }
            }
            return new ObjModel(){Verticies = Vertecies.ToArray(),
                                TextureCoords = TextCoords.ToArray()};
        }