public FullscreenOption(KeyCode hotkey, EventModifiers modifiers, OpenFullscreenAtPosition openAtPosition, bool showToolbarByDefault, Vector2 position)
 {
     this.hotkey               = hotkey;
     this.modifiers            = modifiers;
     this.openAtPosition       = openAtPosition;
     this.showToolbarByDefault = showToolbarByDefault;
     this.position             = position;
 }
Exemple #2
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 public FullscreenOption(EditorFullscreenSettings settings, KeyCode hotkey, EventModifiers modifiers, OpenFullscreenAtPosition openAtPosition, bool showToolbarByDefault, Vector2 position, string optionLabel, Type windowType, bool addToOptionsDict, bool isGameView)
 {
     this.hotkey                          = hotkey;
     this.modifiers                       = modifiers;
     this.openAtPosition                  = openAtPosition;
     this.showToolbarByDefault            = showToolbarByDefault;
     this.position                        = position;
     this.optionLabel                     = optionLabel;
     this.windowTypeAssemblyQualifiedName = windowType == null ? null : windowType.AssemblyQualifiedName;
     this.isGameView                      = isGameView;
     gameViewOptions                      = isGameView ? new GameViewOptions() : null;
     AssignOptionID(settings, addToOptionsDict);
 }
Exemple #3
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 public FullscreenOption(EditorFullscreenSettings settings, KeyCode hotkey, EventModifiers modifiers, OpenFullscreenAtPosition openAtPosition, bool showToolbarByDefault, Vector2 position, string optionLabel, Type windowType, bool addToOptionsDict)
     : this(settings, hotkey, modifiers, openAtPosition, showToolbarByDefault, position, optionLabel, windowType, addToOptionsDict, false)
 {
 }