private void OnTriggerEnter(Collider other)
 {
     Debug.Log(other.name);
     if (other.name == "Player" && actualRoom == "roomOne")
     {
         op.closeDoor();
         gm.nextRoom = "roomTwo";
     }
     if (other.name == "Player" && actualRoom == "roomTwo")
     {
         op.closeDoor();
         gm.nextRoom = "roomThree";
     }
 }
 public void closeDoor()
 {
     OpenDoor.closeDoor();
 }