private void OnTriggerEnter(Collider other) { Debug.Log(other.name); if (other.name == "Player" && actualRoom == "roomOne") { op.closeDoor(); gm.nextRoom = "roomTwo"; } if (other.name == "Player" && actualRoom == "roomTwo") { op.closeDoor(); gm.nextRoom = "roomThree"; } }
public void closeDoor() { OpenDoor.closeDoor(); }