public void PlayCreditosMenu() { MainPanel.SetActive(false); PlayPanel.SetActive(false); CreditsPanel.SetActive(true); OpcionesPanel.SetActive(false); GameObject.Find("EventSystem").GetComponent <EventSystem>().SetSelectedGameObject(firstCred, null); }
public void RegresarMenuPrincipal() { MainPanel.SetActive(true); PlayPanel.SetActive(false); CreditsPanel.SetActive(false); OpcionesPanel.SetActive(false); GameObject.Find("EventSystem").GetComponent <EventSystem>().SetSelectedGameObject(firstMain, null); }
void Start() { MainPanel.SetActive(true); PlayPanel.SetActive(false); CreditsPanel.SetActive(false); OpcionesPanel.SetActive(false); print(PlayPanel.activeSelf); }
public void Panel3() { OpcionesPanel.SetActive(true); }
// Start is called before the first frame update void Start() { PanelNuePartida.SetActive(false); PanelPartidas.SetActive(false); OpcionesPanel.SetActive(false); }