Exemple #1
0
 public abstract void UnitWithAbilityDied(object sender, OnUnitDiedEventArgs e);
Exemple #2
0
 public override void UnitWithAbilityDied(object sender, OnUnitDiedEventArgs e)
 {
     GameEventHandler.UnitRecievedDamage -= CallAction;
     GameEventHandler.SpecificUnitDied[UnitWithAbility] -= UnitWithAbilityDied;
     UnitWithAbility = null;
 }
Exemple #3
0
 public override void UnitWithAbilityDied(object sender, OnUnitDiedEventArgs e)
 {
     Console.WriteLine("Important Unit Died!");
     GameEventHandler.SpecificUnitDied[UnitWithAbility] -= UnitWithAbilityDied;
     UnitWithAbility = null;
 }