Exemple #1
0
 private void OnDeadTarget(ICoreDisposable disposable)
 {
     if (disposable is ICoreMonoObject obj)
     {
         var targetable = obj.GameObject.GetComponent <ITargetable>();
         m_Targetables.Remove(targetable);
         OnTargetExitRange?.Invoke(targetable);
     }
 }
Exemple #2
0
        private void OnTriggerExit(Collider other)
        {
            var targetable = other.GetComponent <ITargetable>();

            if (m_Targetables.Contains(targetable))
            {
                m_Targetables.Remove(targetable);
                OnTargetExitRange?.Invoke(targetable);
            }
        }