private void InstantiateAudio()
 {
     koreographer.UnloadKoreography(koreographer.GetKoreographyAtIndex(0));
     koreographer.LoadKoreography(koreographer.GetKoreographyAtIndex(0));
     musicPlayer = new FMODMusicPlayer(clip);
     visor       = new FMODAudioVisor(musicPlayer.fmodInstance, koreographer, clip);
 }
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }

        DontDestroyOnLoad(gameObject);
    }