void MinecraftHandler_ServerExited(object sender)
 {
     Thread.Sleep(500);
     RaiseStarted();
     ServerExited -= new OnServerExited(MinecraftHandler_ServerExited);
 }
 void MinecraftHandler_ServerExited(object sender)
 {
     Thread.Sleep(500);
     RaiseStarted();
     ServerExited -= new OnServerExited(MinecraftHandler_ServerExited);
 }
        public void Restart()
        {
            ExecuteCommand("stop");

            ServerExited += new OnServerExited(MinecraftHandler_ServerExited);
        }
        public void Restart()
        {
            ExecuteCommand("stop");

            ServerExited += new OnServerExited(MinecraftHandler_ServerExited);
        }