Exemple #1
0
    void Start()
    {
        rb                 = GetComponent <Rigidbody>();
        GM                 = FindObjectOfType <GameManager>();
        playerConfig       = new PlayerConfig(gameObject);
        tweenData          = new TweenData();
        playerConfig.speed = 20;

        ph_Pointer       = transform.Find("ph_pointer").gameObject;
        body             = transform.Find("body").gameObject;
        ph_pointerRadius = (transform.position - ph_Pointer.transform.position).magnitude;

        fireDelegate += fireFeedback;
        fireDelegate += fireProjectile;
        fireDelegate += () =>
        {
            windSource.Play();
        };
        fireDelegate += () =>
        {
            if (!GM.gameOver)
            {
                GM.numberTimesFired++;
            }
        };
    }
 /// <summary>
 /// This replaces all older delegates rather than adding a new one to the list.
 /// See docs for ()
 /// </summary>
 /// <param name="del">An OnFireDelegate</param>
 public void SetOnFireDelegate(OnFireDelegate del)
 {
     this.onFireDelegates = del;
 }
 /// <summary>
 /// Removes a OnDetectedDelegate
 /// See docs for ()
 /// </summary>
 /// <param name="del">An OnFireDelegate</param>
 public void RemoveOnFireDelegate(OnFireDelegate del)
 {
     this.onFireDelegates -= del;
 }
 /// <summary>
 /// Add a new delegate to be triggered when it is time to fire/notify a target(s).
 /// The delegate signature is:  delegate(TargetList targets)
 /// See TargetTracker documentation for usage of the provided 'Target' in this list.
 /// </summary>
 /// <param name="del">An OnFireDelegate</param>
 public void AddOnFireDelegate(OnFireDelegate del)
 {
     this.onFireDelegates += del;
 }
 /// <summary>
 /// Removes a OnDetectedDelegate
 /// See docs for ()
 /// </summary>
 /// <param name="del">An OnFireDelegate</param>
 public void RemoveOnFireDelegate(OnFireDelegate del)
 {
     this.onFireDelegates -= del;
 }
 /// <summary>
 /// This replaces all older delegates rather than adding a new one to the list.
 /// See docs for ()
 /// </summary>
 /// <param name="del">An OnFireDelegate</param>
 public void SetOnFireDelegate(OnFireDelegate del)
 {
     this.onFireDelegates = del;
 }
 /// <summary>
 /// Add a new delegate to be triggered when it is time to fire/notify a target(s).
 /// The delegate signature is:  delegate(TargetList targets)
 /// See TargetTracker documentation for usage of the provided 'Target' in this list.
 /// </summary>
 /// <param name="del">An OnFireDelegate</param>
 public void AddOnFireDelegate(OnFireDelegate del)
 {
     this.onFireDelegates += del;
 }
 /// <summary>
 /// Add a new delegate to be triggered when it is time to fire/notify a target(s).
 /// The delegate signature is:  delegate(TargetList targets)
 /// See TargetTracker documentation for usage of the provided 'Target' in this list.
 /// **This will only allow a delegate to be added once.**
 /// </summary>
 /// <param name="del">An OnFireDelegate</param>
 public void AddOnFireDelegate(OnFireDelegate del)
 {
     this.onFireDelegates -= del;  // Cheap way to ensure unique (add only once)
     this.onFireDelegates += del;
 }
 /// <summary>
 /// Add a new delegate to be triggered when it is time to fire/notify a target(s).
 /// The delegate signature is:  delegate(TargetList targets)
 /// See TargetTracker documentation for usage of the provided 'Target' in this list.
 /// **This will only allow a delegate to be added once.**
 /// </summary>
 /// <param name="del">An OnFireDelegate</param>
 public void AddOnFireDelegate(OnFireDelegate del)
 {
     this.onFireDelegates -= del;  // Cheap way to ensure unique (add only once)
     this.onFireDelegates += del;
 }