private void ReceivedHookForcePullMsg(NetIncomingMessage msg)
        {
            long      id   = msg.ReadInt64();
            PowerHook hook = GetSceneObject(id) as PowerHook;

            if (hook == null)
            {
                Logger.Warn("Received PowerHook Force Pull but hook with id " + id + " wasn't found -> ignored");
                return;
            }

            PowerHookControl c = hook.GetControlOfType <PowerHookControl>();

            c.ShowForceFieldEffect();

            int count = msg.ReadInt32();

            for (int i = 0; i < count; ++i)
            {
                ISceneObject obj = GetSceneObject(msg.ReadInt64());
                if (obj != null)
                {
                    c.StartPullingObject(obj);
                }
            }
        }
Exemple #2
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        public static Hook ReadObjectHook(this NetIncomingMessage msg, SceneMgr mgr)
        {
            Hook     h    = null;
            HookType type = (HookType)msg.ReadInt32();

            switch (type)
            {
            case HookType.HOOK_NORMAL:
                h = new Hook(mgr, -1);
                break;

            case HookType.HOOK_POWER:
                h = new PowerHook(mgr, -1);
                break;

            default:
                throw new Exception("Unrecognized hook type");
            }

            return(h);
        }
Exemple #3
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        public static PowerHook CreatePowerHook(SceneMgr mgr, Point point, Player player)
        {
            Vector position  = new Vector(player.GetBaseLocation().X + player.GetBaseLocation().Width / 2, player.GetBaseLocation().Y - 5);
            Vector direction = point.ToVector() - position;

            direction.Normalize();

            PowerHook hook = new PowerHook(mgr, IdMgr.GetNewId(mgr.GetCurrentPlayer().GetId()));

            hook.Owner     = player;
            hook.Radius    = 8;
            position.X    -= hook.Radius;
            position.Y    -= hook.Radius;
            hook.Position  = position;
            hook.Rotation  = (float)Vector.AngleBetween(new Vector(0, -1), direction);
            hook.Direction = direction;
            hook.Color     = Colors.RoyalBlue;

            hook.SetGeometry(SceneGeometryFactory.CreateHookHead(hook));

            SphereCollisionShape cs = new SphereCollisionShape();

            cs.Radius           = hook.Radius / 2;
            cs.Center           = hook.Center;
            hook.CollisionShape = cs;

            PowerHookControl hookControl = new PowerHookControl();

            hookControl.Origin = new Vector(hook.Center.X, hook.Center.Y);
            hookControl.Speed  = player.Data.HookSpeed;
            hookControl.Lenght = player.Data.HookLenght;

            hook.AddControl(hookControl);
            hook.AddControl(new StickySphereCollisionShapeControl());

            hook.PrepareLine();

            return(hook);
        }