void OnPlayItemShowComplete() { screenEffect.gameObject.SetActive(false); _itemResonse.updateData.Broadcast(); RefreshTributesCountLabel(); SetOfferingItem(_currentOfferingData, false); _itemResonse = null; _isOffering = false; }
void OnOffering(NetResponse response) { selectOfferingItem.enabled = false; if (response.Succeeded) { effectTop.gameObject.SetActive(true); effectLoop.gameObject.SetActive(false); _itemResonse = (OfferingResponse)response; OfferingShow(_itemResonse.itemId, _itemResonse.SCChangeValue()); } else { _isOffering = false; UIMessageBoxManager.Instance.ShowErrorMessageBox(response.errorCode, "FCUIOffering"); } }