private void SetObjects(Collider collision) { if (collision.GetComponent <ObjectsToSet>() != null) { objectToSet = collision.GetComponent <ObjectsToSet>(); } }
public void ResetData() { speech = null; triggerSound = null; weaponData = null; objectToSet = null; interactUI.SetActive(false); }
public void ObjectsToSet(ObjectsToSet objectsToSet) { if (objectsToSet.shouldObjectBeDisabled) { triggerToDisable = objectsToSet.gameObject; } if (objectsToSet.objectToTrigger.objectsToEnable != null) { triggerToEnable = objectsToSet.objectToTrigger.objectsToEnable; } }