Exemple #1
0
 public Projectile(Game game, Objects.Enemy target, int level)
     : base(game)
 {
     m_ModelName = "Projectiles/Sphere";
     Scale = 0.05f;
     m_Target = target;
     m_Level = level;
 }
 public Projectile(Game game, Objects.Enemy target, int level)
     : base(game)
 {
     m_ModelName = "Projectiles/Sphere";
     Scale       = 0.05f;
     m_Target    = target;
     m_Level     = level;
 }
        public void enemy(double positionX, double positionY, double positionZ, string textureName, double height, double width)
        {
            Objects.Enemy    e;
            Engine.Collision collision;

            e = new Objects.Enemy(positionX, positionY, positionZ, textureName, height, width);
            enemys.Add(e);
            enemys[enemys.Count - 1].indexCollision = collisions.Count;

            collision = new Engine.Collision(positionX - 2, positionX + 2, positionZ - 2, positionZ + 2, 3);
            collisions.Add(collision);
        }
Exemple #4
0
        public void enemy(double positionX, double positionY, double positionZ, string textureName, double height, double width)
        {
            Objects.Enemy e;
            Engine.Collision collision;

            e = new Objects.Enemy(positionX, positionY, positionZ, textureName, height, width);
            enemys.Add(e);
            enemys[enemys.Count - 1].indexCollision = collisions.Count;

            collision = new Engine.Collision(positionX - 2, positionX + 2, positionZ - 2, positionZ + 2, 3);
            collisions.Add(collision);
        }