public Projectile(Game game, Objects.Enemy target, int level) : base(game) { m_ModelName = "Projectiles/Sphere"; Scale = 0.05f; m_Target = target; m_Level = level; }
public void enemy(double positionX, double positionY, double positionZ, string textureName, double height, double width) { Objects.Enemy e; Engine.Collision collision; e = new Objects.Enemy(positionX, positionY, positionZ, textureName, height, width); enemys.Add(e); enemys[enemys.Count - 1].indexCollision = collisions.Count; collision = new Engine.Collision(positionX - 2, positionX + 2, positionZ - 2, positionZ + 2, 3); collisions.Add(collision); }