void PlacingPowers() { int x = Random.Range(50, 200); if (powertime > x) { GameObject newpower = pool.SpawnPowers(); newpower.transform.position = new Vector3(transform.position.x + ygap, transform.position.y + 7.0f, transform.position.z); newpower.transform.rotation = transform.rotation; newpower.SetActive(true); powertime = 0; } }