void Start() { if (GameManager.GM == null) { GameManager.GM = new GameObject().AddComponent <GameManager>(); GameManager.GM.gameObject.name = "Game Master"; } _Boss = GameManager.GM.defeatedBoss; print("" + _Boss); ShowResult(); buttons = FindObjectsOfType <Button>(); foreach (Button click in buttons) { if (GameManager.GM.defeatedBoss == ObjectiveSystem._Boss.Disir) { if (click.GetComponentInChildren <Text>().text == "Store" || click.GetComponentInChildren <Text>().text == "Main Menu") { click.gameObject.SetActive(false); } } else { if (click.GetComponentInChildren <Text>().text == "Next") { click.gameObject.SetActive(false); } } } }
public void ToMainMenu() { Time.timeScale = 1f; lastBoss = ObjectiveSystem._Boss.Default; UnityEngine.SceneManagement.SceneManager.LoadScene("Menu_Main"); }
public void PlayerWon(ObjectiveSystem._Boss _currentBoss) { lastBoss = _currentBoss; resulttime(); }
public void ToEnding() { Time.timeScale = 1f; NextBoss(); lastBoss = ObjectiveSystem._Boss.Default; }