/// <summary> /// The start normal game. /// </summary> private void StartNormalGame() { if (!Game.LoadBackup()) { frmDifficulty formDifficulty = new frmDifficulty(); formDifficulty.ShowDialog(this); } // Game.StartNormalGame(); Game.PlayerToPlay.Clock.Stop(); this.OrientBoard(); this.RenderBoard(); this.RenderClocks(); this.SetFormState(); this.timer.Start(); }
/// <summary> /// The mnu difficulty_ click. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The e. /// </param> private void mnuDifficulty_Click(object sender, EventArgs e) { frmDifficulty formDifficulty = new frmDifficulty(); formDifficulty.ShowDialog(this); Game.SettingsUpdate(); }
/// <summary> /// The new game. /// </summary> private void NewGame() { frmDifficulty formDifficulty = new frmDifficulty(); formDifficulty.ShowDialog(this); if (formDifficulty.Confirmed) { Game.New(); } }