//Start() is called before the first frame update
    //Inicializa Objetos e Variaveis
    void Start()
    {
        state = 0;

        itemHandleScript = GameObject.Find("Camera").GetComponent <ObjectInteraction>();

        mediumFire.SetActive(false);

        currentTime      = 0f;
        currentFireLevel = 0;

        clear = false;

        //SFX
        lid       = GameObject.Find("tampa");
        cup       = GameObject.Find("caneca_agua");
        fryingPan = GameObject.Find("frigideira");
        ceiling   = GameObject.Find("Teto");

        levelChanger = FindObjectOfType <LevelChangerScript>();

        objectSpawn = new ObjectSpawn();
        objectSpawn.StartObject();
    }