//Start() is called before the first frame update //Inicializa Objetos e Variaveis void Start() { state = 0; itemHandleScript = GameObject.Find("Camera").GetComponent <ObjectInteraction>(); mediumFire.SetActive(false); currentTime = 0f; currentFireLevel = 0; clear = false; //SFX lid = GameObject.Find("tampa"); cup = GameObject.Find("caneca_agua"); fryingPan = GameObject.Find("frigideira"); ceiling = GameObject.Find("Teto"); levelChanger = FindObjectOfType <LevelChangerScript>(); objectSpawn = new ObjectSpawn(); objectSpawn.StartObject(); }