void PerformPercivalCheck() { if (isDead) { deadCactus = ((GameObject)Resources.Load("CactusSad")).GetComponent <SpriteRenderer> ().sprite; deadCactusG = ((GameObject)Resources.Load("CactusSadG")).GetComponent <SpriteRenderer> ().sprite; myObjectScript.nadirSprite = deadCactus; myObjectScript.highlightSprite = deadCactusG; myObjectScript.setUsed(true); } myObjectScript.updateImage(); }
void PerformBathroomCheck() { if (isTorn) { posterImage = ((GameObject)Resources.Load("AnarchistPoster")).GetComponent <SpriteRenderer> ().sprite; posterImageG = ((GameObject)Resources.Load("AnarchistPoster")).GetComponent <SpriteRenderer> ().sprite; if (myObjectScript != null) { myObjectScript.nadirSprite = posterImage; myObjectScript.highlightSprite = posterImageG; myObjectScript.updateImage(); } else { myRenderer.sprite = posterImage; } } }
void PerformBathroomCheck() { if (isChaos) { bathroomImage = ((GameObject)Resources.Load("BathroomBloody")).GetComponent <SpriteRenderer> ().sprite; bathroomImageG = ((GameObject)Resources.Load("BathroomBloodyG")).GetComponent <SpriteRenderer> ().sprite; myObjectScript.nadirSprite = bathroomImage; myObjectScript.highlightSprite = bathroomImageG; } else if (isClean) { bathroomImage = ((GameObject)Resources.Load("BathroomClean")).GetComponent <SpriteRenderer> ().sprite; bathroomImageG = ((GameObject)Resources.Load("BathroomCleanG")).GetComponent <SpriteRenderer> ().sprite; myObjectScript.nadirSprite = bathroomImage; myObjectScript.highlightSprite = bathroomImageG; } myObjectScript.updateImage(); }