public void loadEnemies() { int i = 0; string jsonString = PlayerPrefs.GetString("itemSave" + SceneManager.GetActiveScene().name + id.instance.saveIndex); tester = JsonUtility.FromJson <itemDataContainer>(jsonString); foreach (GameObject obj in items) { if (tester.pool.Contains(obj.name)) { obj.SetActive(false); obj.transform.parent = pooler.transform; continue; } if (tester.alive.Contains(obj.name)) { // Enemy enemy = obj.GetComponent<Enemy>(); // enemy.health = tester.dataHolder[i].enemyHealth; obj.transform.position = tester.dataHolder[i].pos; obj.GetComponent <ItemPickup>().count = tester.dataHolder[i].counter; i++; } else { obj.SetActive(false); } } i = 0; foreach (string name in tester.objsToInstantiate) { GameObject enemy = new GameObject(); enemy.name = tester.objsToInstantiate[i]; enemy.transform.position = tester.newObjectsData[i].pos; SpriteRenderer sprite = enemy.AddComponent <SpriteRenderer>(); CircleCollider2D cc = enemy.AddComponent <CircleCollider2D>(); cc.isTrigger = true; ItemPickup item = enemy.AddComponent <ItemPickup>(); item.item = tester.newObjectsData[i].item; item.count = tester.newObjectsData[i].counter; item.madeFromScratch = true; // item.item.itemPrefab = Resources.Load<GameObject>("Items/Prefabs/" + item.item.itemType.ToString() + "/" + item.item.name); sprite.sprite = item.item.defaultSprite; sprite.sortingOrder = 5; item.enabled = true; enemy.tag = "Items"; items.Add(enemy); enemy.layer = LayerMask.NameToLayer("Item"); i++; } tester.pool.Clear(); pooler.itemCache.Clear(); pooler.sendit(); }