public void addTarget(ObjectInSpace target, InterfaceOverviewItemScript interfaceOverviewItem)
    {
        bool addTargetSucess = owner.addTarget(target);

        if (addTargetSucess)
        {
            GameObject targetTile = (GameObject)Instantiate(targetTilePrefab, targetTilesHolder.position, targetTilesHolder.rotation, targetTilesHolder);
            InterfaceTargetTileScript targetTileScript = targetTile.GetComponent <InterfaceTargetTileScript>();
            if (targetTileScript)
            {
                targetTileScript.setData(this, owner, target, interfaceOverviewItem);
                interfaceOverviewItem.setColorTarget();
                targetTilesList.Add(targetTileScript);
                refreshTargetTiles();
            }
        }
    }