Exemple #1
0
        public static Recipe BuildRecipe(RecipeStub rs, ObjectDB odb)
        {
            var recipe = ScriptableObject.CreateInstance <Recipe>();

            recipe.m_item            = rs.Item;
            recipe.m_craftingStation = odb.GetItemPrefab(rs.CraftingStation)?.GetComponentInChildren <CraftingStation>(true);
            if (recipe.m_craftingStation == null)
            {
                recipe.m_craftingStation = ZNetScene.instance?.GetPrefab(rs.CraftingStation)?.GetComponentInChildren <CraftingStation>(true);
                if (recipe.m_craftingStation == null)
                {
                    Plugin.Log.LogInfo("BuildRecipe couldn't find crafting station " + rs.CraftingStation + " for " + rs.Name);
                    return(null);
                }
            }
            if (!string.IsNullOrWhiteSpace(rs.RepairStation))
            {
                recipe.m_repairStation = odb.GetItemPrefab(rs.RepairStation)?.GetComponentInChildren <CraftingStation>(true);
                if (recipe.m_repairStation == null)
                {
                    recipe.m_repairStation = ZNetScene.instance?.GetPrefab(rs.RepairStation)?.GetComponentInChildren <CraftingStation>(true);
                    if (recipe.m_repairStation == null)
                    {
                        Plugin.Log.LogInfo("BuildRecipe couldn't find declared repair station " + rs.RepairStation + " for " + rs.Name);
                        return(null);
                    }
                }
                if (recipe.m_repairStation == null)
                {
                    return(null);
                }
            }
            recipe.m_minStationLevel = Mathf.Max(1, rs.MinStationLevel);
            List <Piece.Requirement> reqs = new List <Piece.Requirement>();

            foreach (RecipeStub.RequirementStub r in rs.Requirements)
            {
                ItemDrop id = odb.GetItemPrefab(r.Component)?.GetComponentInChildren <ItemDrop>(true);
                if (!id)
                {
                    Plugin.Log.LogInfo("BuildRecipe couldn't get requirement component " + r.Component + " for " + rs.Name);
                    return(null);
                }
                Piece.Requirement pr = new Piece.Requirement();
                pr.m_resItem        = id;
                pr.m_amount         = r.Amount;
                pr.m_amountPerLevel = r.AmountPerLevel;
                pr.m_recover        = r.Recoverable;
                reqs.Add(pr);
            }
            recipe.m_resources = reqs.ToArray();

            return(recipe);
        }
Exemple #2
0
        static void Postfix(ObjectDB __instance)
        {
            if (__instance.m_items.Count == 0 || __instance.GetItemPrefab("Amber") == null)
            {
                Utils.Log("Waiting for game to initialize before adding prefabs.");
                return;
            }

            MapSharingMadeEasy.instance.TryRegisterItems();
        }
Exemple #3
0
        public static void ObjectDB_Awake_QuickSmeltPatch(ref ObjectDB __instance)
        {
            if (!TripleBronze.CraftBarsInForgeEnabled)
            {
                return;
            }
            if (!IsObjectDBGood())
            {
                return;
            }


            List <CraftingStation> craftingStations = __instance.m_recipes
                                                      .Where(r => r != null)
                                                      .Select(i => i.m_craftingStation)
                                                      .Where(r => r != null)
                                                      .Distinct()
                                                      .ToList();


            ItemDrop woodDrop            = __instance.GetItemPrefab(@"Wood")?.GetComponent <ItemDrop>();
            ItemDrop coalDrop            = __instance.GetItemPrefab(@"Coal")?.GetComponent <ItemDrop>();
            ItemDrop copperOreDrop       = __instance.GetItemPrefab(@"CopperOre")?.GetComponent <ItemDrop>();
            ItemDrop copperDrop          = __instance.GetItemPrefab(@"Copper")?.GetComponent <ItemDrop>();
            ItemDrop tinOreDrop          = __instance.GetItemPrefab(@"TinOre")?.GetComponent <ItemDrop>();
            ItemDrop tinDrop             = __instance.GetItemPrefab(@"Tin")?.GetComponent <ItemDrop>();
            ItemDrop ironOreDrop         = __instance.GetItemPrefab(@"IronOre")?.GetComponent <ItemDrop>();
            ItemDrop ironScrapDrop       = __instance.GetItemPrefab(@"IronScrap")?.GetComponent <ItemDrop>();
            ItemDrop ironDrop            = __instance.GetItemPrefab(@"Iron")?.GetComponent <ItemDrop>();
            ItemDrop silverOreDrop       = __instance.GetItemPrefab(@"SilverOre")?.GetComponent <ItemDrop>();
            ItemDrop silverDrop          = __instance.GetItemPrefab(@"Silver")?.GetComponent <ItemDrop>();
            ItemDrop blackMetalScrapDrop = __instance.GetItemPrefab(@"BlackMetalScrap")?.GetComponent <ItemDrop>();
            ItemDrop blackMetalDrop      = __instance.GetItemPrefab(@"BlackMetal")?.GetComponent <ItemDrop>();
            ItemDrop flametalOreDrop     = __instance.GetItemPrefab(@"FlametalOre")?.GetComponent <ItemDrop>();
            ItemDrop flametalDrop        = __instance.GetItemPrefab(@"Flametal")?.GetComponent <ItemDrop>();


            if (woodDrop == null)
            {
                logger.LogError($"woodDrop is null!"); return;
            }
            if (coalDrop == null)
            {
                logger.LogError($"coalDrop is null!"); return;
            }
            if (copperOreDrop == null)
            {
                logger.LogError($"copperOreDrop is null!"); return;
            }
            if (copperDrop == null)
            {
                logger.LogError($"copperDrop is null!"); return;
            }
            if (tinOreDrop == null)
            {
                logger.LogError($"tinOreDrop is null!"); return;
            }
            if (tinDrop == null)
            {
                logger.LogError($"tinDrop is null!"); return;
            }
            if (ironScrapDrop == null)
            {
                logger.LogError($"ironScrapDrop is null!"); return;
            }
            if (ironOreDrop == null)
            {
                logger.LogError($"ironOreDrop is null!"); return;
            }
            if (ironDrop == null)
            {
                logger.LogError($"ironDrop is null!"); return;
            }
            if (silverOreDrop == null)
            {
                logger.LogError($"silverOreDrop is null!"); return;
            }
            if (silverDrop == null)
            {
                logger.LogError($"silverDrop is null!"); return;
            }
            if (blackMetalScrapDrop == null)
            {
                logger.LogError($"blackMetalScrapDrop is null!"); return;
            }
            if (blackMetalDrop == null)
            {
                logger.LogError($"blackMetalDrop is null!"); return;
            }
            if (flametalOreDrop == null)
            {
                logger.LogError($"flametalOreDrop is null!"); return;
            }
            if (flametalDrop == null)
            {
                logger.LogError($"flametalDrop is null!"); return;
            }

            CraftingStation forge     = craftingStations.Find(c => c.m_name.Contains(@"forge"));
            CraftingStation workbench = craftingStations.Find(c => c.m_name.Contains(@"workbench"));

            Recipe coalRecipe = MakeRecipe(Tuple.Create(workbench, 2),
                                           null,
                                           Tuple.Create(coalDrop, 1),
                                           Tuple.Create(woodDrop, 1));

            Recipe copperBarRecipe = MakeRecipe(Tuple.Create(forge, 2),
                                                null,
                                                Tuple.Create(copperDrop, 1),
                                                Tuple.Create(coalDrop, (int)TripleBronze.CoalPerBar),
                                                Tuple.Create(copperOreDrop, 1));
            Recipe tinBarRecipe = MakeRecipe(Tuple.Create(forge, 3),
                                             null,
                                             Tuple.Create(tinDrop, 1),
                                             Tuple.Create(coalDrop, (int)TripleBronze.CoalPerBar),
                                             Tuple.Create(tinOreDrop, 1));
            Recipe ironBarRecipe1 = MakeRecipe(Tuple.Create(forge, 4),
                                               null,
                                               Tuple.Create(ironDrop, 1),
                                               Tuple.Create(coalDrop, (int)TripleBronze.CoalPerBar),
                                               Tuple.Create(ironScrapDrop, 1));
            Recipe ironBarRecipe2 = MakeRecipe(Tuple.Create(forge, 4),
                                               null,
                                               Tuple.Create(ironDrop, 1),
                                               Tuple.Create(coalDrop, (int)TripleBronze.CoalPerBar),
                                               Tuple.Create(ironOreDrop, 1));

            Recipe silverBarRecipe = MakeRecipe(Tuple.Create(forge, 4),
                                                null,
                                                Tuple.Create(silverDrop, 1),
                                                Tuple.Create(coalDrop, (int)TripleBronze.CoalPerBar),
                                                Tuple.Create(silverOreDrop, 1));

            Recipe blackMetalBarRecipe = MakeRecipe(Tuple.Create(forge, 5),
                                                    null,
                                                    Tuple.Create(blackMetalDrop, 1),
                                                    Tuple.Create(coalDrop, (int)TripleBronze.CoalPerBar),
                                                    Tuple.Create(blackMetalScrapDrop, 1));

            Recipe flametalBarRecipe = MakeRecipe(Tuple.Create(forge, 4),
                                                  null,
                                                  Tuple.Create(flametalDrop, 1),
                                                  Tuple.Create(coalDrop, (int)TripleBronze.CoalPerBar),
                                                  Tuple.Create(flametalOreDrop, 1));

            Recipe[] recipes = new[] { coalRecipe, copperBarRecipe, tinBarRecipe, ironBarRecipe1, ironBarRecipe2, silverBarRecipe, blackMetalBarRecipe, flametalBarRecipe };

            var howManyRecipesAlreadyHave = __instance.m_recipes.Count(recipe => recipes.Contains(recipe));

            if (howManyRecipesAlreadyHave < recipes.Length)
            {
                __instance.m_recipes.RemoveAll(recipe => recipes.Contains(recipe));
            }
            __instance.m_recipes.AddRange(recipes);
        }
Exemple #4
0
        /// <summary>
        ///     Register our custom building pieces to their respective ingame items or stations
        /// </summary>
        private void TryRegisterPieces(ObjectDB instance)
        {
            Logger.LogMessage($"Registering custom pieces in ObjectDB {instance}");

            // Get CraftingStations if necessary
            Instance.InitCraftingStations(instance);

            // Collect all current PieceTables from the items in ObjectDB
            var pieceTables = new List <PieceTable>();

            foreach (var itemPrefab in instance.m_items)
            {
                var item = itemPrefab.GetComponent <ItemDrop>().m_itemData;
                if (item.m_shared.m_buildPieces != null && !pieceTables.Contains(item.m_shared.m_buildPieces))
                {
                    pieceTables.Add(item.m_shared.m_buildPieces);
                }
            }

            // Go through all registered Pieces and try to obtain references
            // to the actual objects defined as strings in PieceDef
            foreach (var entry in RegisteredPieces)
            {
                Logger.LogDebug($"GameObject: {entry.Key.name}");

                var prefab   = entry.Key;
                var pieceDef = entry.Value;

                var piece = prefab.GetComponent <Piece>();

                if (piece == null)
                {
                    Logger.LogError("GameObject has no Piece attached");
                    continue;
                }

                if (pieceDef == null)
                {
                    Logger.LogError("No PieceDef available");
                    continue;
                }

                // Assign the piece to the actual PieceTable if not already in there
                var pieceTable = pieceTables.Find(x => x.name == pieceDef.PieceTable);
                if (pieceTable == null)
                {
                    Logger.LogWarning($"Could not find piecetable: {pieceDef.PieceTable}");
                    continue;
                }

                if (pieceTable.m_pieces.Contains(prefab))
                {
                    Logger.LogDebug($"Piece already added to PieceTable {pieceDef.PieceTable}");
                    continue;
                }

                pieceTable.m_pieces.Add(prefab);

                // Assign the CraftingStation for this piece, if needed
                if (!string.IsNullOrEmpty(pieceDef.CraftingStation))
                {
                    var pieceStation = CraftingStations.GetValueSafe(pieceDef.CraftingStation);
                    if (pieceStation == null)
                    {
                        Logger.LogWarning($"Could not find crafting station: {pieceDef.CraftingStation}");
                        var stationList = string.Join(", ", CraftingStations.Keys);
                        Logger.LogDebug($"Available Stations: {stationList}");
                    }
                    else
                    {
                        piece.m_craftingStation = pieceStation;
                    }
                }

                // Assign all needed resources for this piece
                var resources = new List <Piece.Requirement>();
                foreach (var resource in pieceDef.Resources)
                {
                    var resourcePrefab = instance.GetItemPrefab(resource.Item);
                    if (resourcePrefab == null)
                    {
                        Logger.LogError($"Could not load requirement item: {resource.Item}");
                        continue;
                    }

                    resources.Add(new Piece.Requirement {
                        m_resItem = resourcePrefab.GetComponent <ItemDrop>(), m_amount = resource.Amount
                    });
                }

                piece.m_resources = resources.ToArray();

                // Try to assign the effect prefabs of another extension defined in ExtendStation
                var stationExt = prefab.GetComponent <StationExtension>();
                if (stationExt != null && !string.IsNullOrEmpty(pieceDef.ExtendStation))
                {
                    var stationPrefab = pieceTable.m_pieces.Find(x => x.name == pieceDef.ExtendStation);
                    if (stationPrefab != null)
                    {
                        var station = stationPrefab.GetComponent <CraftingStation>();
                        stationExt.m_craftingStation = station;
                    }

                    var otherExt = pieceTable.m_pieces.Find(x => x.GetComponent <StationExtension>() != null);
                    if (otherExt != null)
                    {
                        var otherStationExt = otherExt.GetComponent <StationExtension>();
                        var otherPiece      = otherExt.GetComponent <Piece>();

                        stationExt.m_connectionPrefab       = otherStationExt.m_connectionPrefab;
                        piece.m_placeEffect.m_effectPrefabs = otherPiece.m_placeEffect.m_effectPrefabs.ToArray();
                    }
                }

                // Otherwise just copy the effect prefabs of any piece within the table
                else
                {
                    var otherPiece = pieceTable.m_pieces.Find(x => x.GetComponent <Piece>() != null).GetComponent <Piece>();
                    piece.m_placeEffect.m_effectPrefabs.AddRangeToArray(otherPiece.m_placeEffect.m_effectPrefabs);
                }

                Logger.LogInfo($"Registered Piece {prefab.name}");
            }
        }
Exemple #5
0
        /// <summary>
        ///     Create a <see cref="Recipe" /> for a prefab based on the <see cref="ItemDef" /> of this custom item
        /// </summary>
        /// <param name="prefab">The item for which the recipe will be created</param>
        /// <param name="itemDef"></param>
        /// <param name="craftingStations">
        ///     List of stations which are allowed to act as the crafting and repair station for this
        ///     item
        /// </param>
        /// <returns></returns>
        private Recipe CreateRecipe(ObjectDB instance, GameObject prefab, ItemDef itemDef)
        {
            var newRecipe = ScriptableObject.CreateInstance <Recipe>();

            newRecipe.name              = $"Recipe_{prefab.name}";
            newRecipe.m_amount          = itemDef.Amount;
            newRecipe.m_minStationLevel = itemDef.MinStationLevel;
            newRecipe.m_item            = prefab.GetComponent <ItemDrop>();
            newRecipe.m_enabled         = itemDef.Enabled;

            // Assign the crafting station for this Recipe if defined in ItemDef
            if (!string.IsNullOrEmpty(itemDef.CraftingStation))
            {
                var craftingStation = CraftingStations.GetValueSafe(itemDef.CraftingStation);
                if (craftingStation == null)
                {
                    Logger.LogWarning($"Could not find crafting station: {itemDef.CraftingStation}");
                    var stationList = string.Join(", ", CraftingStations.Keys);
                    Logger.LogDebug($"Available Stations: {stationList}");
                }
                else
                {
                    newRecipe.m_craftingStation = craftingStation;
                }
            }

            // Assign the repair station for this recipe if defined in ItemDef
            if (!string.IsNullOrEmpty(itemDef.RepairStation))
            {
                var repairStation = CraftingStations.GetValueSafe(itemDef.RepairStation);
                if (repairStation == null)
                {
                    Logger.LogWarning($"Could not find repair station: {itemDef.RepairStation}");
                    var stationList = string.Join(", ", CraftingStations.Keys);
                    Logger.LogDebug($"Available Stations: {stationList}");
                }
                else
                {
                    newRecipe.m_repairStation = repairStation;
                }
            }

            // Create a requirement list and assign instances of the requirement prefabs to it
            var reqs = new List <Piece.Requirement>();

            foreach (var requirement in itemDef.Resources)
            {
                var reqPrefab = instance.GetItemPrefab(requirement.Item);
                if (reqPrefab == null)
                {
                    Logger.LogError($"Could not load requirement item: {requirement.Item}");
                    continue;
                }

                reqs.Add(new Piece.Requirement {
                    m_amount = requirement.Amount, m_resItem = reqPrefab.GetComponent <ItemDrop>()
                });
            }

            newRecipe.m_resources = reqs.ToArray();

            return(newRecipe);
        }