void Start() { objectCarDevice = gameObject.GetComponent <ObjectCarDevice>(); gPSMover = gameObject.AddComponent <GPSMover>(); gPSMover._new(objectCarDevice.Basecardivice); }
private void Start() { SendCamTexture = false; CamQuality = 3; CarStatusObject = GameObject.Find("CarStatusObject"); objcarDevice = CarStatusObject.GetComponent <ObjectCarDevice>(); tracerObj = CarStatusObject.GetComponent <GPSTracerObj>(); baseCarDivice = objcarDevice.Basecardivice; camManager = GameObject.Find("CamManager").GetComponent <CamManager>(); socketObj = GameObject.Find("NetworkManager(Clone)").GetComponent <SocketObj>(); clientSender = socketObj.socketClient; socketObj.OnDataInvoke += SocketObj_OnDataInvoke; StartCoroutine(SendInitData()); }