private void RefreshModel() { var info = PlayerDataManager.Instance.BattleMishiMaster; if (null == info) { if (null != mFackeCharacter) { mFackeCharacter.Destroy(); mFackeCharacter.OnWingLoadedCallback = null; mFackeCharacter = null; } return; } var dataId = info.TypeId; var objId = info.Id; var equip = info.EquipsModel; var name = String.Format(GameUtils.GetDictionaryText(300000059), info.Name); /* * var info = ObjManager.Instance.MyPlayer; * var dataId = info.GetDataId(); * var objId = info.GetObjId(); * var equip = info.EquipList; * var name = info.Name; * var allianceName = "WWWWW"; */ if (mFackeCharacter != null) { mFackeCharacter.Destroy(); } mFackeCharacter = ObjFakeCharacter.Create(dataId, equip, character => { if (null == mFackeCharacter) { character.Destroy(); return; } if (character.GetObjId() != mFackeCharacter.GetObjId()) { character.Destroy(); return; } var collider = character.gameObject.AddComponent <CapsuleCollider>(); collider.center = new Vector3(0, 1, 0); collider.height = 2; //character.transform.parent = transform; character.transform.position = gameObject.transform.position + Offset; character.transform.forward = Quaternion.Euler(ForwardAngle.x, ForwardAngle.y, ForwardAngle.z) * Vector3.forward; character.transform.localScale = Scale; //var anis = character.gameObject.GetComponentsInChildren<Animation>(); //StartCoroutine(StopAni(0.8f)); character.CreateNameBoard(name); }, 0, false, -1, objId); mFackeCharacter.SetObjId(objId); //mFackeCharacter.OnWingLoadedCallback = OnWingLoaded; mFackeCharacter.gameObject.layer = LayerMask.NameToLayer("ObjLogic"); mFackeCharacter.iType = (int)eFakeCharacterTypeDefine.MieShiFakeCharacterType; }
private void RefreshModel() { var info = PlayerDataManager.Instance.BattleUnionMaster; if (null == info) { return; } var dataId = info.TypeId; var objId = info.Id; var equip = info.EquipsModel; var name = info.Name; var allianceName = string.Empty; var battleDic = PlayerDataManager.Instance._battleCityDic; foreach (var item in battleDic) { if (item.Value.Type == 0) { allianceName = item.Value.Name; break; } } /* * var info = ObjManager.Instance.MyPlayer; * var dataId = info.GetDataId(); * var objId = info.GetObjId(); * var equip = info.EquipList; * var name = info.Name; * var allianceName = "WWWWW"; */ if (mFackeCharacter != null) { mFackeCharacter.Destroy(); } mFackeCharacter = ObjFakeCharacter.Create(dataId, equip, character => { if (null == mFackeCharacter) { character.Destroy(); return; } if (character.GetObjId() != mFackeCharacter.GetObjId()) { character.Destroy(); return; } var collider = character.gameObject.AddComponent <CapsuleCollider>(); collider.center = new Vector3(0, 1, 0); collider.height = 2; //character.transform.parent = transform; character.transform.position = gameObject.transform.position + Offset; character.transform.forward = Quaternion.Euler(ForwardAngle.x, ForwardAngle.y, ForwardAngle.z) * Vector3.forward; character.transform.localScale = Scale; //var anis = character.gameObject.GetComponentsInChildren<Animation>(); //StartCoroutine(StopAni(0.8f)); var titles = new Dictionary <int, string>(); titles.Add(2000, allianceName); titles.Add(5000, allianceName); character.CreateNameBoard(name, titles); }, 0, false, -1, objId); mFackeCharacter.SetObjId(objId); //mFackeCharacter.OnWingLoadedCallback = OnWingLoaded; mFackeCharacter.gameObject.layer = LayerMask.NameToLayer("ObjLogic"); }
private void RefreshModel(PlayerInfoMsg info) { if (ObjManager.Instance.ObjPool.ContainsKey((ulong)GetNpcObjId(professionIndex))) { ObjManager.Instance.RemoveObj((ulong)GetNpcObjId(professionIndex)); } if (null == info) { var init = new InitNPCData(); var npcId = GetNpcId(professionIndex); var tbSceneNpc = Table.GetSceneNpc(npcId); if (null == tbSceneNpc) { return; } var tbNpc = Table.GetNpcBase(tbSceneNpc.DataID); if (null == tbNpc) { return; } var tbCharacterBase = Table.GetCharacterBase(tbSceneNpc.DataID); if (null == tbCharacterBase) { return; } init.DataId = tbSceneNpc.DataID; init.ObjId = (ulong)tbSceneNpc.DataID * 1000; init.Name = tbNpc.Name; init.Level = tbNpc.Level; init.HpMax = init.HpNow = tbCharacterBase.Attr[13]; init.MpMax = init.MpNow = tbCharacterBase.Attr[14]; init.DirX = (float)Math.Cos(tbSceneNpc.FaceDirection); init.DirZ = (float)Math.Sin(tbSceneNpc.FaceDirection); init.X = (float)tbSceneNpc.PosX; init.Z = (float)tbSceneNpc.PosZ; init.Y = GameLogic.GetTerrainHeight(init.X, init.Z); ObjManager.Instance.CreateNPCAsync(init); return; } var dataId = info.TypeId; var objId = info.Id; var equip = info.EquipsModel; var name = info.Name; var allianceName = string.Empty; var battleDic = PlayerDataManager.Instance._battleCityDic; foreach (var item in battleDic) { if (item.Value.Type == 0) { allianceName = item.Value.Name; break; } } /* * var info = ObjManager.Instance.MyPlayer; * var dataId = info.GetDataId(); * var objId = info.GetObjId(); * var equip = info.EquipList; * var name = info.Name; * var allianceName = "WWWWW"; */ if (mFackeCharacter != null) { mFackeCharacter.Destroy(); } mFackeCharacter = ObjFakeCharacter.Create(dataId, equip, character => { if (null == mFackeCharacter) { character.Destroy(); return; } if (character.GetObjId() != mFackeCharacter.GetObjId()) { character.Destroy(); return; } var collider = character.gameObject.AddComponent <CapsuleCollider>(); collider.center = new Vector3(0, 1, 0); collider.height = 2; //character.transform.parent = transform; character.transform.position = gameObject.transform.position + Offset; character.transform.rotation = Quaternion.Euler(0, 180f, 0); //character.transform.forward = Quaternion.Euler(ForwardAngle.x, ForwardAngle.y, ForwardAngle.z) * Vector3.forward; character.transform.localScale = Scale; int inde = 0; switch (info.TypeId) { case 0: inde = 460; break; case 1: inde = 461; break; case 2: inde = 462; break; } var tab_Config = DataTable.Table.GetClientConfig(inde); if (null != tab_Config) { var titles = new Dictionary <int, string>(); var tabid = 0; if (int.TryParse(tab_Config.Value, out tabid)) { titles.Add(tabid, null); character.CreateNameBoard(name, titles); } } }, 0, false, -1, objId); mFackeCharacter.SetObjId(objId); //mFackeCharacter.OnWingLoadedCallback = OnWingLoaded; mFackeCharacter.gameObject.layer = LayerMask.NameToLayer("ObjLogic"); mFackeCharacter.iType = (int)OBJ.TYPE.FAKE_FIGHTLEADER; }