public override void onHit(OStroke stroke)
 {
     if(stroke){
         stats.reduceHealthImpact(stroke.strength);
     }
     else{
         stats.reduceHealthImpact(5f);
     }
 }
 public override void onHit(OStroke stroke)
 {
     ParticleManager.spawnParticles("sparks",transform.position);
     stats.reduceHealth(stroke.strength);
 }
Exemple #3
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 public virtual void onHit(OStroke stroke)
 {
 }