public override void onHit(OStroke stroke) { if(stroke){ stats.reduceHealthImpact(stroke.strength); } else{ stats.reduceHealthImpact(5f); } }
public override void onHit(OStroke stroke) { ParticleManager.spawnParticles("sparks",transform.position); stats.reduceHealth(stroke.strength); }
public virtual void onHit(OStroke stroke) { }