void Update() { locomotion.isRunning = Input.GetKeyDown(SprintKey) && jump.IsGrounded(); locomotion.Move(new Vector2( -Input.GetAxis("Vertical"), Input.GetAxis("Horizontal") )); if (Input.GetKeyDown(JumpKey)) { jump.Jump(); } }
void Update() { locomotion.isRunning = Input.GetKeyDown(SprintKey) && jump.IsGrounded(); locomotion.Move(new Vector2( -Input.GetAxis("Vertical"), Input.GetAxis("Horizontal") )); if (Input.GetKeyDown(JumpKey)) { jump.Jump(); } }