void Start()
    {
        FindObjectOfType <Fader>().FadeIn();
        FindObjectOfType <CameraSystem>().changeViewport();
        FindObjectOfType <InventorySystem>().CreateO2Gauge();
        playerO2      = FindObjectOfType <O2Gauge>();
        smokeWalls    = FindObjectsOfType <SmokeWall>();
        isAntiSmoking = false;

        DialogueManager.Instance().StartDialogue(startDlg);
        FindObjectOfType <Note>().AddMission(mission1);
    }
Exemple #2
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 // Enable 되면 실행되므로 화염 시작부분을 넣을 것
 public void Start()
 {
     Debug.Log("기본 화염 스크립트 시작 감지");
     Level1.SetActive(false);
     Level2.SetActive(false);
     Level3.SetActive(false);
     Level4.SetActive(false);
     nowLevel   = 0;
     nowRoutine = FireEffect();
     StartCoroutine(nowRoutine);
     o2Gauge  = FindObjectOfType <O2Gauge>();
     hpSystem = FindObjectOfType <HPSystem>();
 }