Exemple #1
0
    /// <summary>
    /// 创建一个新的itemUI,没有Load的过程 by邓成
    /// </summary>
    public static ItemUI CreatNewByPrefab(UIExGrid _parent, int _index, GameObject _itemPrefab)
    {
        if (_parent == null)
        {
            GameSys.LogError("父grid组件为空!如果没有父控件,请使用合适的重载方法!");
            return(null);
        }
        if (_index < 0)
        {
            GameSys.LogError("位置序数不能为负数!");
            return(null);
        }
        GameObject obj          = Instantiate(_itemPrefab) as GameObject;
        Transform  parentTransf = _parent.gameObject.transform;

        obj.transform.parent        = parentTransf;
        obj.transform.localPosition = Vector3.zero;
        obj.transform.localScale    = Vector3.one;
        ItemUI itemUI = obj.GetComponent <ItemUI>();

        if (itemUI == null)
        {
            GameSys.LogError("预制上找不到组件:<ItemUI>");
            return(null);
        }
        itemUI.pos = _index;
        _parent.AddSolt(obj.transform, _index);
        //itemUI.tooltipTrigger = _tooltipTrigger;
        return(itemUI);
    }
Exemple #2
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    public static SingleSkill CeateNew(int _index, int _id, GameObject gameParent)
    {
        Object prefab = null;

        if (prefab == null)
        {
            prefab = exResources.GetResource(ResourceType.GUI, "SpiritAnimal/PetSkill");
        }
        if (prefab == null)
        {
            GameSys.LogError("找不到PetSkill预制");
            return(null);
        }
        GameObject obj = Instantiate(prefab) as GameObject;

        prefab = null;
        obj.transform.parent        = gameParent.transform;
        obj.transform.localPosition = new Vector3(20 + (_index % 5) * 102, -(80 + (_index / 5) * 102));
        obj.transform.localScale    = Vector3.one;
        SingleSkill itemUI = obj.GetComponent <SingleSkill>();

        if (itemUI == null)
        {
            GameSys.LogError("预制上找不到组件:<SingleSkill>");
            return(null);
        }
        return(itemUI);
    }
    /// <summary>
    /// 刷新表现
    /// </summary>
    public void RefreshItems()
    {
        Object guildBonfireItemprefab = null;

        if (guildBonfireItemprefab == null)
        {
            guildBonfireItemprefab = exResources.GetResource(ResourceType.GUI, "GuildActivity/GuildBonfireListItem");
        }
        if (guildBonfireItemprefab == null)
        {
            GameSys.LogError("找不到预制:GuildActivity/GuildBonfireListItem");
            return;
        }
        Vector3 V3 = Vector3.zero;

        for (int i = 0; i < guildBonfireItemList.Count; i++)
        {
            if (!GuildBonfireItemContainers.ContainsKey(i))
            {
                GameObject obj          = Instantiate(guildBonfireItemprefab) as GameObject;
                Transform  parentTransf = this.gameObject.transform;
                obj.transform.parent        = parentTransf;
                obj.transform.localPosition = V3;
                obj.transform.localScale    = Vector3.one;
                V3 = new Vector3(V3.x, V3.y - 57, V3.z);
                GuildBonfireItemUI marketItemUI = obj.GetComponent <GuildBonfireItemUI>();
                marketItemUI.FillInfo(guildBonfireItemList[i]);
                GuildBonfireItemContainers[i] = marketItemUI;
            }
        }
        guildBonfireItemprefab = null;
    }
Exemple #4
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    /// <summary>
    /// 展示物品信息  by吴江
    /// </summary>
    /// <param name="_info">装备信息</param>
    /// <param name="_left">左边功能按钮的行为类型</param>
    /// <param name="_middle">中间功能按钮的行为类型</param>
    /// <param name="_right">右边功能按钮的行为类型</param>
    /// <param name="_itemUI">展示界面的碰撞依据。为空的话则是物品控件本身</param>
    public static void ShowEquipmentTooltip(EquipmentInfo _info, ItemActionType _left, ItemActionType _middle, ItemActionType _right, ItemActionType _other, GameObject _tiggerUI = null)
    {
        CloseAllTooltip();
        if (_info == null)
        {
            return;
        }
        GUIBase panel = GetPanelByType(TooltipType.Equipment);

        if (panel == null)
        {
            return;
        }
        EquipmentTooltip equipmentTooltip = panel.GetComponent <EquipmentTooltip>();

        if (equipmentTooltip == null)
        {
            GameSys.LogError("在预制上找不到组件 : <EquipmentTooltip>!");
            return;
        }
        equipmentTooltip.EquipmentInfo = _info;
        equipmentTooltip.SetActionBtn(_left, _middle, _right, _other);
        panel.OpenUI();
        //SetEquipTooltipPostion(panel.gameObject, _tiggerUI);
        if (_info.IsEquip && _info.BelongTo != EquipmentBelongTo.EQUIP)
        {
            EquipmentInfo compareEquip = GameCenter.inventoryMng.GetEquipFromEquipDicBySlot(_info.Slot);
            if (compareEquip != null && _info.InstanceID != compareEquip.InstanceID)
            {
                ToolTipMng.ShowCompareEquipmentTooltip(compareEquip);
            }
        }
    }
Exemple #5
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    /// <summary>
    /// 创建一个新的itemUI by吴江
    /// </summary>
    /// <param name="_parent"></param>
    /// <param name="_index"></param>
    /// <param name="_tooltipTrigger"></param>
    /// <returns></returns>
    public static ItemUI CreatNew(Transform _parent, Vector3 _localPos, Vector3 _localScale, bool _showToolTip = true)
    {
        if (_parent == null)
        {
            return(null);
        }
        Object prefab = null;

        if (prefab == null)
        {
            prefab = exResources.GetResource(ResourceType.GUI, "Item_icon/Item_icon");
        }
        if (prefab == null)
        {
            GameSys.LogError("找不到预制:Item_icon/Item_icon");
            return(null);
        }
        GameObject obj = Instantiate(prefab) as GameObject;

        obj.transform.parent        = _parent;
        obj.transform.localPosition = _localPos;
        obj.transform.localScale    = _localScale;
        ItemUI itemUI = obj.GetComponent <ItemUI>();

        if (itemUI == null)
        {
            GameSys.LogError("预制上找不到组件:<ItemUI>");
            return(null);
        }
        itemUI.ShowTooltip = _showToolTip;
        prefab             = null;
        return(itemUI);
    }
    public static SingleLearnedSkill CeateNew(int _index, int _id, GameObject gameParent)
    {
        Object prefab = null;

        if (prefab == null)
        {
            prefab = exResources.GetResource(ResourceType.GUI, "SpiritAnimal/skill");
        }
        if (prefab == null)
        {
            GameSys.LogError("找不到已学技能预制");
            return(null);
        }
        GameObject obj = Instantiate(prefab) as GameObject;

        obj.transform.parent        = gameParent.transform;
        obj.transform.localPosition = Vector3.zero;
        obj.transform.localScale    = Vector3.one;
        prefab = null;
        SingleLearnedSkill itemUI = obj.GetComponent <SingleLearnedSkill>();

        if (itemUI == null)
        {
            GameSys.LogError("预制上找不到组件:<SingleLearnedSkill>");
            return(null);
        }
        itemUI.SkillRef = ConfigMng.Instance.GetPetSkillRef(_id);
        return(itemUI);
    }
        public void SelectController(Client client, GameSys sys, MethodController controller, string data)
        {
            BaseController currentController = null;

            Console.WriteLine("控制器:" + sys.ToString());
            Console.WriteLine("执行方法:" + controller.ToString());
            //Console.WriteLine("接受到的数据:" + data);
            if (ControllerDic.ContainsKey(sys))
            {
                currentController = ControllerDic[sys];
            }
            else
            {
                Console.WriteLine("传递过来的控制器不纯在" + sys);
            }
            MethodInfo mt = currentController.GetType().GetMethod(controller.ToString());

            if (mt == null)
            {
                Console.WriteLine("要执行的方法不存在" + controller.ToString());
            }
            object[] go = new object[] { client, data };
            Console.WriteLine(currentController.ToString() + go.ToString());
            mt.Invoke(currentController, go);
            //object returnObj =
            //if (returnObj ==null)
            //{
            //    Console.WriteLine("不需要返回数据");
            //}
            //else
            //{
            //    client.SendMassageSys(returnObj.ToString());
            //}
        }
Exemple #8
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    public static SkinItem CeateNew(int _index, int _id, GameObject gameParent)
    {
        Object prefab = null;

        if (prefab == null)
        {
            prefab = exResources.GetResource(ResourceType.GUI, "SpiritAnimal/ChangeList");
        }
        if (prefab == null)
        {
            GameSys.LogError("找不到ChangeList预制");
            return(null);
        }
        GameObject obj = Instantiate(prefab) as GameObject;

        prefab = null;
        obj.transform.parent     = gameParent.transform;
        obj.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f);
        SkinItem itemUI = obj.GetComponent <SkinItem>();

        if (itemUI == null)
        {
            GameSys.LogError("预制上找不到组件:<SkinItem>");
            return(null);
        }
        return(itemUI);
    }
Exemple #9
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    /// <summary>
    /// 发送系统请求
    /// </summary>
    /// <param name="sys"></param>
    /// <param name="controller"></param>
    /// <param name="str"></param>
    public void SendSys(GameSys sys, MethodController controller, string str)
    {
        string strByte = string.Format("{0}|{1}|{2}", ((int)sys).ToString(), ((int)controller).ToString(), str);

        Debug.Log(strByte);
        ClientSoc.Send(Tool.GetBytes(strByte));
    }
Exemple #10
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    void EnterFollowState(fsm.State _from, fsm.State _to, fsm.Event _event)
    {
        GameSys.Log("NPC开始跟随");
        if (moveFSM != null)
        {
            moveFSM.UnLockMoving();
        }
        int  count     = curTarget.positionSlots.Count;
        bool foundSlot = false;

        for (int i = 0; i < count; i++)
        {
            if (curTarget.positionSlots[i].occupyObj == null)
            {
                foundSlot  = true;
                followSlot = i;
            }
        }
        if (!foundSlot)
        {
            followSlot = curTarget.AddPositionSlot();
        }
        curTarget.positionSlots[followSlot].occupyObj = this.gameObject;
        MoveTo(curTarget.positionSlots[followSlot].obj.transform.position);
    }
Exemple #11
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    IEnumerator CreateAsync(System.Action <MainEntourage> _callback = null)
    {
        if (isDummy_ == false)
        {
            GameSys.LogError("You can only start create other player in dummy: " + actorInfo.ServerInstanceID);
            yield break;
        }
        //
        isDownloading_ = true;                          //判断是否正在下载,防止重复创建

        MainEntourage mpc = null;

        pendingDownload = Create(actorInfo, delegate(MainEntourage _mpc, EResult _result)
        {
            if (_result != EResult.Success)
            {
                return;
            }

            mpc = _mpc;
            mpc.Show(true);
            pendingDownload = null;
            isDownloading_  = false;
            if (!actorInfo.IsAlive)
            {
                mpc.Dead(true);
            }
            if (_callback != null)
            {
                _callback(this);
            }
        });
    }
Exemple #12
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    /// <summary>
    /// 展示物品信息 by 贺丰
    /// </summary>
    /// <param name="_itemUI"></param>
    /// <param name="_left"></param>
    /// <param name="_middle"></param>
    /// <param name="_right"></param>
    /// <param name="_tiggerUI"></param>
    public static void ShowEquipmentTooltip(ItemUI _itemUI, ItemActionType _left, ItemActionType _middle, ItemActionType _right, ItemActionType _other, GameObject _tiggerUI = null)
    {
        CloseAllTooltip();
        EquipmentInfo info = _itemUI.EQInfo;

        if (info == null)
        {
            return;
        }
        GUIBase panel = GetPanelByType(TooltipType.Equipment);

        if (panel == null)
        {
            return;
        }
        EquipmentTooltip equipmentTooltip = panel.GetComponent <EquipmentTooltip>();

        if (equipmentTooltip == null)
        {
            GameSys.LogError("在预制上找不到组件 : <EquipmentTooltip>!");
            return;
        }
        //		Debug.Log("ShowEquipmentTooltip   热感");
        equipmentTooltip.mSyncTriggerChk = _itemUI.GetComponent <UIToggle>();
        equipmentTooltip.EquipmentInfo   = info;
        equipmentTooltip.SetActionBtn(_left, _middle, _right, _other);
        panel.OpenUI();
        //SetEquipTooltipPostion(panel.gameObject, _tiggerUI);
    }
Exemple #13
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    public static PetHonor CeateNew(int _index, int _id, GameObject gameParent)
    {
        Object prefab = exResources.GetResource(ResourceType.GUI, "SpiritAnimal/PetTitle");

        if (prefab == null)
        {
            GameSys.LogError("找不到宠物头衔预制");
            return(null);
        }
        GameObject obj = Instantiate(prefab) as GameObject;

        obj.transform.parent        = gameParent.transform;
        obj.transform.localPosition = new Vector3();
        obj.transform.localScale    = Vector3.one;
        prefab = null;
        PetHonor itemUI = obj.GetComponent <PetHonor>();

        if (itemUI == null)
        {
            GameSys.LogError("预制上找不到组件:<PetHonor>");
            return(null);
        }
        itemUI.TitleRef = ConfigMng.Instance.GetTitlesRef(_id);
        return(itemUI);
    }
Exemple #14
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    public static BookItem CeateNew(int _index, GameObject gameParent, bool isFilt)
    {
        Object prefab = null;

        if (prefab == null)
        {
            prefab = exResources.GetResource(ResourceType.GUI, "SpiritAnimal/AnimalItem");
        }
        if (prefab == null)
        {
            GameSys.LogError("找不到AnimalItem预制");
            return(null);
        }
        GameObject obj = Instantiate(prefab) as GameObject;

        obj.transform.parent = gameParent.transform;
        if (isFilt)
        {
            obj.transform.localPosition = new Vector3((_index % 2) * 120, -(_index / 2) * 168);
        }
        else
        {
            obj.transform.localPosition = new Vector3(90 * _index, 0);
        }
        obj.transform.localScale = Vector3.one;
        BookItem itemUI = obj.GetComponent <BookItem>();

        if (itemUI == null)
        {
            GameSys.LogError("预制上找不到组件:<BookItem>");
            return(null);
        }
        return(itemUI);
    }
Exemple #15
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    public static SingleSpritAnimal CeateNew(GameObject _parent, int _index)
    {
        if (_index < 0)
        {
            GameSys.LogError("位置序数不能为负数!");
            return(null);
        }
        Object prefab = null;

        if (prefab == null)
        {
            prefab = exResources.GetResource(ResourceType.GUI, "SpiritAnimal/Single_Congwu");
        }
        if (prefab == null)
        {
            GameSys.LogError("找不到预制:SpiritAnimal/Single_Congwu");
            return(null);
        }
        GameObject obj = Instantiate(prefab) as GameObject;

        prefab = null;
        obj.transform.parent        = _parent.transform;
        obj.transform.localPosition = new Vector3(0, -_index * 110, 0);
        obj.transform.localScale    = Vector3.one;
        SingleSpritAnimal itemUI = obj.GetComponent <SingleSpritAnimal>();

        if (itemUI == null)
        {
            GameSys.LogError("预制上找不到组件:<SingleSpritAnimal>");
            return(null);
        }
        return(itemUI);
    }
    /// <summary>
    /// 刷新表现
    /// </summary>
    public void RefreshItems()
    {
        budokaiRankprefab = null;
        if (budokaiRankprefab == null)
        {
            budokaiRankprefab = exResources.GetResource(ResourceType.GUI, "MartialArts/MartialArtsList");
        }
        if (budokaiRankprefab == null)
        {
            GameSys.LogError("找不到预制:MartialArts/MartialArtsList");
            return;
        }
        Vector3 V3 = Vector3.zero;

        for (int i = 0; i < budokaiRankList.Count; i++)
        {
            if (!BudokaiRankContainers.ContainsKey(i))
            {
                GameObject obj          = Instantiate(budokaiRankprefab) as GameObject;
                Transform  parentTransf = this.gameObject.transform;
                obj.transform.parent        = parentTransf;
                obj.transform.localPosition = V3;
                obj.transform.localScale    = Vector3.one;
                V3 = new Vector3(V3.x, V3.y - 28, V3.z);
                BudokaiRankUI marketItemUI = obj.GetComponent <BudokaiRankUI>();
                marketItemUI.FillInfo(budokaiRankList[i]);
                BudokaiRankContainers[i] = marketItemUI;
            }
        }
        budokaiRankprefab = null;
    }
Exemple #17
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    /// <summary>
    /// 展示属性信息 by吴江
    /// </summary>
    /// <param name="_triggerUI"></param>
    /// <param name="_tag"></param>
    /// <param name="_value"></param>
    public static void ShowPropertyTooltip(GameObject _triggerUI, ActorPropertyTag _tag, int _value)
    {
        CloseAllTooltip();
        if (_tag == ActorPropertyTag.TOTAL)
        {
            return;
        }
        GUIBase panel = GetPanelByType(TooltipType.Property);

        if (panel == null)
        {
            return;
        }

        PropertyTooltip propertyTooltip = panel.GetComponent <PropertyTooltip>();

        if (propertyTooltip == null)
        {
            GameSys.LogError("在预制上找不到组件 : <EquipmentTooltip>!");
            return;
        }
        propertyTooltip.SetData(_tag, _value, _triggerUI);
        panel.OpenUI();
        SetPropertyTooltipPosition(panel.gameObject, _triggerUI);
    }
Exemple #18
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    /// <summary>
    /// 展示物品信息  by邓成
    /// </summary>
    /// <param name="_info">装备信息</param>
    /// <param name="_left">左边功能按钮的行为类型</param>
    /// <param name="_middle">中间功能按钮的行为类型</param>
    /// <param name="_right">右边功能按钮的行为类型</param>
    /// <param name="_itemUI">展示界面的碰撞依据。为空的话则是物品控件本身</param>
    public static void ShowEquipmentTooltip(int _itemType)
    {
        CloseAllTooltip();
        EquipmentInfo info = new EquipmentInfo(_itemType, EquipmentBelongTo.PREVIEW);

        if (info == null)
        {
            return;
        }
        GUIBase panel = GetPanelByType(TooltipType.Equipment);

        if (panel == null)
        {
            return;
        }
        EquipmentTooltip equipmentTooltip = panel.GetComponent <EquipmentTooltip>();

        if (equipmentTooltip == null)
        {
            GameSys.LogError("在预制上找不到组件 : <EquipmentTooltip>!");
            return;
        }
        equipmentTooltip.EquipmentInfo = info;
        equipmentTooltip.SetActionBtn(ItemActionType.None, ItemActionType.None, ItemActionType.None);
        panel.OpenUI();
    }
Exemple #19
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 /// <summary>
 /// 根据类型获取预制 by吴江
 /// </summary>
 /// <param name="_type"></param>
 /// <returns></returns>
 protected static GUIBase GetPanelByType(TooltipType _type)
 {
     if (!tooltipPanelDictionary.ContainsKey(_type) || tooltipPanelDictionary[_type] == null)
     {
         string path = GetPath(_type);
         Object obj  = exResources.GetResource(ResourceType.GUI, path);
         if (obj == null)
         {
             GameSys.LogError("找不到UI预制:" + path);
             return(null);
         }
         GameObject panel = GameObject.Instantiate(obj) as GameObject;
         panel.transform.parent        = GameCenter.uIMng.uIRoot.transform;
         panel.transform.localPosition = new Vector3(0, 0, 0);
         panel.transform.localScale    = new Vector3(1, 1, 1);
         panel.name = obj.name;
         obj        = null;
         GUIBase wnd = panel.GetComponent <GUIBase>();
         if (wnd == null)
         {
             GameSys.LogError("找不到<GUIBase>组件!");
             return(null);
         }
         if (_type != TooltipType.Access)
         {
             tooltipPanelDictionary[_type] = wnd;
         }
         else
         {
             return(wnd);
         }
     }
     return(tooltipPanelDictionary[_type]);
 }
Exemple #20
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    public int Compare(MapInterActiveObjectInfo _x, MapInterActiveObjectInfo _y)
    {
        if (_x == null || _y == null)
        {
            GameSys.LogError("排序列表中存在空数据,比较失败!");
            return(0);
        }

        if (_y != null && _x != null)
        {
            int ret = _y.typeID.CompareTo(_x.typeID);
            if (ret != 0)
            {
                return(ret);
            }

            ret = _y.serverInstanceID.CompareTo(_x.serverInstanceID);
            if (ret != 0)
            {
                return(ret);
            }

            return(ret);
        }
        else
        {
            return(0);
        }
    }
Exemple #21
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    IEnumerator CreateAsync(Action <PreviewPlayer> _callBack)
    {
        if (isDummy_ == false)
        {
            GameSys.LogError("You can only start create preview player in dummy: " + actorInfo.ServerInstanceID);
            yield break;
        }
        //
        isDownloading_ = true;                          //判断是否正在下载,防止重复创建

        PreviewPlayer pp = null;

        //PlayerRendererCtrl myRendererCtrl = null;
        //bool faild = false;
        pendingDownload = Create(actorInfo, delegate(PreviewPlayer _pp, EResult _result)
        {
            if (_result != EResult.Success)
            {
                //faild = true;
                return;
            }
            if (mutualExclusion)
            {
                GameCenter.previewManager.EndDownLoadTask(pendingDownload);
            }
            pp = _pp;
            pp.transform.localScale *= actorInfo.PreviewScale;
            pendingDownload          = null;
            if (pp.inited)
            {
                pendingDownload = null;
                isDownloading_  = false;
                if (_callBack != null)
                {
                    _callBack(pp);
                }
            }
        });
        if (mutualExclusion)
        {
            GameCenter.previewManager.PushDownLoadTask(pendingDownload);
        }
        GameCenter.previewManager.PushDownLoadTask(pendingDownload);
        //while (pp == null || pp.inited == false)
        //{
        //    if (faild) yield break;
        //    Debug.Log("1111");
        //    yield return new WaitForFixedUpdate();
        //}

        //pendingDownload = null;
        //isDownloading_ = false;
        //Debug.Log("3333333");
        //if (_callBack != null)
        //{
        //    Debug.Log("44444444");
        //    _callBack(pp);
        //}
    }
Exemple #22
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 void EnterCowerState(fsm.State _from, fsm.State _to, fsm.Event _event)
 {
     GameSys.Log("NPC感到害怕");
     if (animFSM != null)
     {
         animFSM.Cower();
     }
     timer = 1;
 }
Exemple #23
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 void EnterBackonState(fsm.State _from, fsm.State _to, fsm.Event _event)
 {
     GameSys.Log("NPC进入招手状态");
     timer = 0;
     if (animFSM != null)
     {
         animFSM.BeckOn();
     }
 }
Exemple #24
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 void EnterIdleState(fsm.State _from, fsm.State _to, fsm.Event _event)
 {
     GameSys.Log("NPC停下来思考");
     StopMovingTo();
     FaceToPlayer();
     if (animFSM != null)
     {
         animFSM.Idle();
     }
 }
Exemple #25
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    protected IEnumerator CreateAsync(Action <PreviewNPC> _callback)
    {
        if (isDummy_ == false)
        {
            GameSys.LogError("You can only start create NPC in dummy: " + actorInfo.ServerInstanceID);
            yield break;
        }

        isDownloading_ = true;
        PreviewNPC npc = null;
        //NPCRendererCtrl myRendererCtrl = null;
        bool faild = false;

        pendingDownload = Create(actorInfo, delegate(PreviewNPC _npc, EResult _result)
        {
            if (_result != EResult.Success)
            {
                faild = true;
                return;
            }
            npc = _npc;
            float previewScale = Mathf.Max(0, actorInfo.PreviewScale(previewConfigType));
            if (previewScale == 0)
            {
                previewScale = 1;
            }
            npc.transform.localScale *= previewScale;
            pendingDownload           = null;

            //myRendererCtrl = npc.GetComponent<NPCRendererCtrl>();   //TO TO:初始化出来应该先隐藏,由任务等其他信息决定是否要显示 by吴江
            //myRendererCtrl.Show(false, true);
        });
        if (mutualExclusion)
        {
            GameCenter.previewManager.PushDownLoadTask(pendingDownload);
        }
        while (npc == null || npc.inited == false)
        {
            if (faild)
            {
                yield break;
            }
            yield return(null);
        }
        if (mutualExclusion)
        {
            GameCenter.previewManager.EndDownLoadTask(pendingDownload);
        }
        pendingDownload = null;
        isDownloading_  = false;
        if (_callback != null)
        {
            _callback(npc);
        }
    }
Exemple #26
0
    /// <summary>
    /// 刷新表现
    /// </summary>
    public void RefreshItems()
    {
        Object guildSkillprefab = null;

        if (guildSkillprefab == null)
        {
            guildSkillprefab = exResources.GetResource(ResourceType.GUI, "Guild/GuildSkillItem");
        }
        if (guildSkillprefab == null)
        {
            GameSys.LogError("找不到预制:Guild/GuildSkillItem");
            return;
        }
        Vector3 V3 = Vector3.zero;

        for (int i = 0; i < guildSkillList.Count; i++)
        {
            if (!GuildSkillContainers.ContainsKey(i))
            {
                GameObject obj          = Instantiate(guildSkillprefab) as GameObject;
                Transform  parentTransf = this.gameObject.transform;
                obj.transform.parent        = parentTransf;
                obj.transform.localPosition = V3;
                obj.transform.localScale    = Vector3.one;
                if ((i + 1) % 2 == 0)
                {
                    V3 = new Vector3(0, V3.y - 130, V3.z);
                }
                else
                {
                    V3 = new Vector3(V3.x + 270, V3.y, V3.z);
                }


                GuildSkillUI guildSkillUI = obj.GetComponent <GuildSkillUI>();
                guildSkillUI.skillMark = i;
                guildSkillUI.FillInfo(guildSkillList[i]);
                guildSkillUI.OnSelectEvent += OnSelectSkillUI;
                GuildSkillContainers[i]     = guildSkillUI;
                //                if (firstRun && skillList[i].SkillLv>0)
                //                {
                //                    firstRun = false;
                //                    selectSkillUI = skillUI;
                //                    UIToggle tog = obj.GetComponent<UIToggle>();
                //                    tog.value = true;
                //                    if (OnSelectItemEvent != null)
                //                    {
                //                        OnSelectItemEvent(selectSkillUI);
                //                    }
                //                }
            }
        }
        guildSkillprefab = null;
    }
Exemple #27
0
 void Awake()
 {
     instance = this;
     if (gameCenter != null)
     {
         GameCenter game = gameCenter.GetComponent <GameCenter>();
         if (game != null)
         {
             isDebug = game.isDevelopmentPattern;
         }
     }
 }
Exemple #28
0
    IEnumerator CreateAsync(System.Action <PreviewEquipment> _callback)
    {
        if (isDummy_ == false)
        {
            GameSys.LogError("You can only start create Equipment in dummy: " + actorInfo.InstanceID);
            yield break;
        }

        //
        PreviewEquipment  item           = null;
        MountRendererCtrl myRendererCtrl = null;
        bool failed = false;

        pendingDownload = Create(actorInfo, delegate(PreviewEquipment _eq, EResult _result)
        {
            if (_result != EResult.Success)
            {
                failed = true;
                return;
            }
            item            = _eq;
            pendingDownload = null;
            myRendererCtrl  = item.gameObject.GetComponentInChildrenFast <MountRendererCtrl>();
            if (myRendererCtrl != null)
            {
                myRendererCtrl.Show(true, true);
            }
        });
        if (mutualExclusion)
        {
            GameCenter.previewManager.PushDownLoadTask(pendingDownload);
        }
        while (item == null || item.inited == false)
        {
            if (failed)
            {
                yield break;
            }
            yield return(null);
        }
        if (mutualExclusion)
        {
            GameCenter.previewManager.EndDownLoadTask(pendingDownload);
        }
        pendingDownload = null;

        item.isDownloading_ = false;
        if (_callback != null)
        {
            _callback(item);
        }
    }
Exemple #29
0
    IEnumerator CreateAsync(System.Action <PreviewEntourage> _callback = null)
    {
        if (isDummy_ == false)
        {
            GameSys.LogError("You can only start create other player in dummy: " + actorInfo.ServerInstanceID);
            yield break;
        }
        //
        isDownloading_ = true;                          //判断是否正在下载,防止重复创建

        PreviewEntourage       opc            = null;
        SmartActorRendererCtrl myRendererCtrl = null;
        bool faild = false;

        pendingDownload = Create(actorInfo, delegate(PreviewEntourage _opc, EResult _result)
        {
            if (_result != EResult.Success)
            {
                faild = true;
                return;
            }

            opc             = _opc;
            pendingDownload = null;
            myRendererCtrl  = opc.gameObject.GetComponentInChildrenFast <SmartActorRendererCtrl>();
            myRendererCtrl.Show(false);
        });
        if (mutualExclusion)
        {
            GameCenter.previewManager.PushDownLoadTask(pendingDownload);
        }
        while (opc == null || opc.inited == false)
        {
            if (faild)
            {
                yield break;
            }
            yield return(null);
        }
        if (mutualExclusion)
        {
            GameCenter.previewManager.EndDownLoadTask(pendingDownload);
        }
        pendingDownload = null;
        isDownloading_  = false;


        if (_callback != null)
        {
            _callback(opc);
        }
    }
Exemple #30
0
    /// <summary>
    /// 刷新表现
    /// </summary>
    public void RefreshItems()
    {
        if (this == null)
        {
            return;
        }
        Object skillprefab = null;

        if (skillprefab == null)
        {
            skillprefab = exResources.GetResource(ResourceType.GUI, "Player_information/Single_skillbar");
        }
        if (skillprefab == null)
        {
            GameSys.LogError("找不到预制:Player_information/Single_skillbar");
            return;
        }
        for (int i = 0; i < skillList.Count; i++)
        {
            if (!SkillContainers.ContainsKey(i))
            {
                GameObject obj          = Instantiate(skillprefab) as GameObject;
                Transform  parentTransf = this.gameObject.transform;
                obj.transform.parent        = parentTransf;
                obj.transform.localPosition = Vector3.zero;
                obj.transform.localScale    = Vector3.one;
                SkillUI skillUI = obj.GetComponent <SkillUI>();
                skillUI.FillInfo(skillList[i]);
                skillUI.OnSelectEvent += OnSelectSkillUI;
                SkillContainers[i]     = skillUI;
//                if (firstRun && skillList[i].SkillLv>0)
//                {
//                    firstRun = false;
//                    selectSkillUI = skillUI;
//                    UIToggle tog = obj.GetComponent<UIToggle>();
//                    tog.value = true;
//                    if (OnSelectItemEvent != null)
//                    {
//                        OnSelectItemEvent(selectSkillUI);
//                    }
//                }
            }
            else
            {
                SkillContainers[i].FillInfo(skillList[i]);
            }
        }
        if (grid != null)
        {
            grid.Reposition();
        }
    }