//初始化 protected override void OnDlgInit() { mCommonUIManager = Singlton.getInstance("NvCommonUIManager") as NvCommonUIManager; for (int i = 0; i < SongSel.Length; i++) { SongSel[i].SetActiveRecursively(false); for (int j = 0; j < SongSel[i].transform.childCount; j++) { GameObject child = SongSel[i].transform.GetChild(j).gameObject; if (child.name == "LabName") { LabSongName[i] = child.GetComponent(typeof(UILabel)) as UILabel; } else if (child.name == "LabSinger") { LabSinger[i] = child.GetComponent(typeof(UILabel)) as UILabel; } else if (child.name == "SongListBg") { SprSongListBg[i] = child.GetComponent(typeof(UISprite)) as UISprite; SprSongListBg[i].enabled = false; } } } StartCoroutine(_ListedSong()); }
private UISprite[] SprSongListBg = new UISprite[20]; //�����б��еı�ѡ��ʱ��ʾ�ı���ͼ #endregion Fields #region Methods //��ʼ�� protected override void OnDlgInit() { mCommonUIManager = Singlton.getInstance("NvCommonUIManager") as NvCommonUIManager; for (int i = 0; i < SongSel.Length; i++) { SongSel[i].SetActiveRecursively(false); for (int j = 0; j < SongSel[i].transform.childCount; j++) { GameObject child = SongSel[i].transform.GetChild(j).gameObject; if(child.name == "LabName") { LabSongName[i] = child.GetComponent(typeof(UILabel)) as UILabel; } else if(child.name == "LabSinger") { LabSinger[i] = child.GetComponent(typeof(UILabel)) as UILabel; } else if(child.name == "SongListBg") { SprSongListBg[i] = child.GetComponent(typeof(UISprite)) as UISprite; SprSongListBg[i].enabled = false; } } } StartCoroutine(_ListedSong()); }
// Use this for initialization void Start() { m_GuiTexture = iTween.CameraFadeAdd(); m_GuiTexture.layer = LayerMask.NameToLayer("UILayer"); DontDestroyOnLoad(m_GuiTexture); m_GuiTexture.active = false; m_UIMgr = Singlton.getInstance("NvCommonUIManager") as NvCommonUIManager; //Debug.Log("Start SceneManager."); cShareData = new DcShareData(); }
// private bool buildVisibleTableCallback( Transform tr, object args ) // { // NvUIBase elem = tr.GetComponent<NvUIBase>(); // if ( elem == null ) // { // saveVisibleToTable( tr, tr.gameObject.active ); // } // else // { // return true; // } // // return false; // } // protected override void AwakeImpl () // { // // do nothing in dialog awake // enumWidgets(buildVisibleTableCallback); // } protected override void AwakeImpl() { m_CommonUIManager = Singlton.getInstance("NvCommonUIManager") as NvCommonUIManager; Unlock(); if (m_CloseButton != null) { m_CloseButton.eventOnClick += (sender, context) => { closeDialog(); }; } m_State = EState.E_STATE_CLOSED; }
// Use this for initialization void Start() { m_GuiTexture = iTween.CameraFadeAdd (); m_GuiTexture.layer = LayerMask.NameToLayer ("UILayer"); DontDestroyOnLoad (m_GuiTexture); m_GuiTexture.active = false; m_UIMgr = Singlton.getInstance("NvCommonUIManager") as NvCommonUIManager; //Debug.Log("Start SceneManager."); cShareData = new DcShareData(); }
void Awake() { mCommonUIManager = Singlton.getInstance("NvCommonUIManager") as NvCommonUIManager; }
void Awake() { mCommonUIManager = Singlton.getInstance("NvCommonUIManager") as NvCommonUIManager; }
// private bool buildVisibleTableCallback( Transform tr, object args ) // { // NvUIBase elem = tr.GetComponent<NvUIBase>(); // if ( elem == null ) // { // saveVisibleToTable( tr, tr.gameObject.active ); // } // else // { // return true; // } // // return false; // } // protected override void AwakeImpl () // { // // do nothing in dialog awake // enumWidgets(buildVisibleTableCallback); // } protected override void AwakeImpl() { m_CommonUIManager = Singlton.getInstance("NvCommonUIManager") as NvCommonUIManager; Unlock(); if ( m_CloseButton != null ) { m_CloseButton.eventOnClick += (sender, context) => { closeDialog(); }; } m_State = EState.E_STATE_CLOSED; }