public PokerMainViewModel(IEventAggregator aggregator, CommandContainer commandContainer, IGamePackageResolver resolver ) { GlobalClass.PokerList.Clear(); //can't be brand new that could cause the connection to break too. _aggregator = aggregator; //this time no new game. just close out when you are done now. Round = 1; CommandContainer = commandContainer; CommandContainer.ExecutingChanged += CommandContainer_ExecutingChanged; //hopefully no problem (?) DeckPile = resolver.ReplaceObject <DeckObservablePile <PokerCardInfo> >(); DeckPile.DeckClickedAsync += DeckPile_DeckClickedAsync; DeckPile.NeverAutoDisable = true; DeckPile.SendEnableProcesses(this, () => { return(!IsRoundOver); }); Bet1 = new NumberPicker(commandContainer, resolver); Bet1.SendEnableProcesses(this, () => { return(!BetPlaced); }); Bet1.LoadNumberList(new CustomBasicList <int>() { 5, 10, 25 }); Bet1.SelectNumberValue(5); //something else has to set to large (?) Bet1.ChangedNumberValueAsync += Bet1_ChangedNumberValueAsync; _mainGame = resolver.ReplaceObject <PokerMainGameClass>(); //hopefully this works. means you have to really rethink. }