/// <summary>
 /// Method to create an object from a set of object attributes.
 /// </summary>
 /// <param name="obj_attributes">The object attributes to create/open from.</param>
 /// <returns>The newly created object.</returns>
 protected override object CreateObject(ObjectAttributes obj_attributes)
 {
     return(NtDesktop.Create(obj_attributes, Device, DeviceMode, Flags, Access, HeapSize));
 }
Exemple #2
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 /// <summary>
 /// Method to create an object from a set of object attributes.
 /// </summary>
 /// <param name="obj_attributes">The object attributes to create/open from.</param>
 /// <returns>The newly created object.</returns>
 protected override object CreateObject(ObjectAttributes obj_attributes)
 {
     return(NtDesktop.Open(obj_attributes, CreateDesktopFlags.None, Access));
 }