public void CreateNpc(int id, int x, int y, int direction, int disToSecond, int maxCount) { if (CurrentLivingBossNum < maxCount) { if (maxCount - CurrentLivingNpcNum >= 2) { Npc.Add(((PVEGame)Game).CreateNormal(id, x + disToSecond, y, direction, 0)); Npc.Add(((PVEGame)Game).CreateNormal(id, x, y, direction, 0)); } else if (maxCount - CurrentLivingBossNum == 1) { Npc.Add(((PVEGame)Game).CreateNormal(id, x, y, direction, 0)); } } }