public void BurySelf() { fungus.CountDown(new ActorInfoEventArgs( GetComponent <MetaInfo>().SubTag, coord.Convert(transform.position))); pool.StoreObject(gameObject); }
public void ReviveSelf() { fungus.CountDown(new ActorInfoEventArgs( GetComponent <MetaInfo>().SubTag, coord.Convert(transform.position))); GetComponent <Potion>().DrinkPotion(); }