Exemple #1
0
        void Start()
        {
            Connected    = false;
            randomSuffix = UnityEngine.Random.Range(1, int.MaxValue).ToString();

            Notifier.AddSubscriber(
                PingReceived, "Ping" + randomSuffix,
                Client.SEND_SCOPE
                );

            SendPing(); // Send immediately
        }
 /// <summary>
 /// Subscribe to the Notifier with this listener's data.
 /// </summary>
 void Subscribe()
 {
     Notifier.AddSubscriber(Intercept, lastLabel, Scope);
 }