void Start() { config = new Config(IniPath); #if !UNITY_EDITOR StartCoroutine(ConfigVR()); #endif ConfigOverlay(config.Overlay); NotificationPanel.SetConfig(config.Panel); InitServer(); }
void Start() { config = new Config(IniPath); #if !UNITY_EDITOR StartCoroutine(ConfigVR()); #endif ConfigOverlay(config.Overlay); NotificationPanel.SetConfig(config.Panel); InitServer(); }