public NonDemoBattleUnitFrame(DeathmatchMap Map, NonDemoSharedUnitStats SharedUnitStats, float PositionX, float PositionY, bool IsRight) { this.Map = Map; this.SharedUnitStats = SharedUnitStats; this.PositionX = PositionX; this.PositionY = PositionY; this.IsRight = IsRight; }
public NonDemoIdleFrame(DeathmatchMap Map, NonDemoSharedUnitStats SharedUnitStats, float PositionX, float PositionY, bool IsRight) : base(Map, SharedUnitStats, PositionX, PositionY, IsRight) { }