public void SavePresets(NoiseFunctions[] savedPresets, string destpath) { NoisePresets[] presetsToSave = new NoisePresets[savedPresets.Length]; for (int i = 0; i < savedPresets.Length; i++) { presetsToSave[i] = noiseFunctions[i].GetPresets(); } BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(destpath); bf.Serialize(file, presetsToSave); file.Close(); }
public NoisePresets GetPresets() { NoisePresets preset = new NoisePresets(); preset.enabled = enabled; preset.frequency = frequency; preset.lacunarity = lacunarity; preset.persistence = persistence; preset.octaves = octaves; preset.displacement = displacement; preset.distance = distance; if (qualityMode == QualityMode.High) { preset.qualityMode = NoisePresets.QualityMode.High; } else if (qualityMode == QualityMode.Medium) { preset.qualityMode = NoisePresets.QualityMode.Medium; } else { preset.qualityMode = NoisePresets.QualityMode.Low; } if (type == NoiseType.Perlin) { preset.noiseType = NoisePresets.NoiseType.Perlin; } else if (type == NoiseType.Billow) { preset.noiseType = NoisePresets.NoiseType.Billow; } else if (type == NoiseType.RiggedMultifractal) { preset.noiseType = NoisePresets.NoiseType.RiggedMultifractal; } else if (type == NoiseType.Voronoi) { preset.noiseType = NoisePresets.NoiseType.Voronoi; } else { preset.noiseType = NoisePresets.NoiseType.None; } return(preset); }
public NoiseFunctions(NoisePresets presets) { enabled = presets.enabled; frequency = presets.frequency; lacunarity = presets.lacunarity; persistence = presets.persistence; octaves = presets.octaves; if (presets.qualityMode == NoisePresets.QualityMode.High) { qualityMode = QualityMode.High; } else if (presets.qualityMode == NoisePresets.QualityMode.Medium) { qualityMode = QualityMode.Medium; } else { qualityMode = QualityMode.Low; } if (presets.noiseType == NoisePresets.NoiseType.Billow) { type = NoiseType.Billow; } else if (presets.noiseType == NoisePresets.NoiseType.Perlin) { type = NoiseType.Perlin; } else if (presets.noiseType == NoisePresets.NoiseType.RiggedMultifractal) { type = NoiseType.RiggedMultifractal; } else if (presets.noiseType == NoisePresets.NoiseType.Voronoi) { type = NoiseType.Voronoi; } else { type = NoiseType.None; } displacement = presets.displacement; distance = presets.distance; }
public NoiseFunction(NoisePresets presets) { enabled = presets.enabled; frequency = presets.frequency; lacunarity = presets.lacunarity; persistence = presets.persistence; octaves = presets.octaves; if (presets.qualityMode == NoisePresets.QualityMode.High) { qualityMode = QualityMode.High; } else if (presets.qualityMode == NoisePresets.QualityMode.Medium) { qualityMode = QualityMode.Medium; } else { qualityMode = QualityMode.Low; } if (presets.noiseType == NoisePresets.NoiseType.Billow) { type = NoiseType.Billow; } else if (presets.noiseType == NoisePresets.NoiseType.Perlin) { type = NoiseType.Perlin; } else if (presets.noiseType == NoisePresets.NoiseType.RidgedMultifractal) { type = NoiseType.RidgedMultifractal; } else if (presets.noiseType == NoisePresets.NoiseType.Voronoi) { type = NoiseType.Voronoi; } else { type = NoiseType.None; } if (presets.blendMode == NoisePresets.BlendMode.Subtract) { blendMode = BlendMode.Subtract; } else if (presets.blendMode == NoisePresets.BlendMode.Max) { blendMode = BlendMode.Max; } else if (presets.blendMode == NoisePresets.BlendMode.Min) { blendMode = BlendMode.Min; } else if (presets.blendMode == NoisePresets.BlendMode.Multiply) { blendMode = BlendMode.Multiply; } else if (presets.blendMode == NoisePresets.BlendMode.Power) { blendMode = BlendMode.Power; } else { blendMode = BlendMode.Add; } displacement = presets.displacement; distance = presets.distance; }