Exemple #1
0
    public void Save_vector_3()
    {
        save.list_save.Clear();
        save.list_rot.Clear();
        save.list_anima.Clear();

        for (int i = 0; i < list.Count; i++)
        {
            save.list_save.Add(list[i].transform.position);
            Move_vector script = list[i].GetComponent <Move_vector>();
            save.list_rot.Add(script.rot);
            save.list_anima.Add(script.anima);
        }
        save.move_s       = resp_Text.move_tog.isOn;
        save.speed_s      = resp_Text.speed.value;
        save.v_1_x        = resp_Text.move_circl_tog.isOn;
        save.video_2_on   = resp_Text.video_tog.isOn;
        save.color_1_s    = int.Parse(resp_Text.input_color_1.text);
        save.color_2_s    = int.Parse(resp_Text.input_color_2.text);
        save.color_3_s    = int.Parse(resp_Text.input_color_3.text);
        save.font_size_s  = int.Parse(resp_Text.input_size.text);
        save.text_limit_s = int.Parse(resp_Text.limit_input.text);
        save.font_s       = resp_Text.font.value;
        save.video_2      = video_2.transform.position;

        File.WriteAllText(path_3, JsonUtility.ToJson(save));


        Debug.Log("Save");

        save_ok.SetActive(true);
        Invoke("Save_ok_false", 1);
    }
Exemple #2
0
    public void Load_vector_1()
    {
        load_ok_1.SetActive(true);
        load_ok_2.SetActive(false);
        load_ok_3.SetActive(false);

        Debug.Log("Load");
        if (list.Count != 0)
        {
            for (int i = 0; i < list.Count; i++)
            {
                Destroy(vector_mass.transform.GetChild(i).gameObject);
            }

            list.Clear();
        }



        if (File.Exists(path_1))
        {
            save = JsonUtility.FromJson <Save>(File.ReadAllText(path_1));



            for (int i = 0; i < save.list_save.Count; i++)
            {
                GameObject newV = Instantiate(v, save.list_save[i], v.transform.rotation) as GameObject;
                newV.transform.parent     = vector_mass.transform;
                newV.transform.localScale = new Vector3(1, 1, 1);
                list.Add(newV);
                Move_vector script = newV.GetComponent <Move_vector>();
                script.n     = list.Count;
                script.rot   = save.list_rot[i];
                script.anima = save.list_anima[i];
                move_Vector  = script;
                vector       = script.gameObject;
                Vector_load();
            }
            resp_Text.move_tog.isOn       = save.move_s;
            resp_Text.speed.value         = save.speed_s;
            resp_Text.move_circl_tog.isOn = save.v_1_x;

            resp_Text.input_size.text    = save.font_size_s.ToString();
            resp_Text.input_color_1.text = save.color_1_s.ToString();
            resp_Text.input_color_2.text = save.color_2_s.ToString();
            resp_Text.input_color_3.text = save.color_3_s.ToString();
            resp_Text.font.value         = save.font_s;
            resp_Text.video_tog.isOn     = save.video_2_on;
            resp_Text.limit_input.text   = save.text_limit_s.ToString();
            video_2.transform.position   = save.video_2;

            resp_Text.Ok();
        }
    }
Exemple #3
0
    void Start()
    {
        vector   = GameObject.Find("Canvas").GetComponent <Vector>();
        script   = gameObject.GetComponent <Move_vector>();
        n_t      = transform.GetChild(0).GetComponent <Text>();
        anima_t  = transform.GetChild(1).GetComponent <Text>();
        n_t.text = "" + n;

        vector.vector      = gameObject;
        vector.move_Vector = script;
    }
Exemple #4
0
    void Start()
    {
        speed_save           = speed;
        resp                 = GameObject.Find("Canvas").GetComponent <Resp_text>();
        photonView           = GetComponent <PhotonView>();
        canvas               = GameObject.Find("Canvas");
        text_t               = GetComponent <Text>();
        vector               = GameObject.Find("Canvas").GetComponent <Vector>();
        transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
        m_Vector             = vector.list[move_vector].GetComponent <Move_vector>();
        animator             = GetComponent <Animator>();
        count_text           = resp.text_count;



        if (resp.move == false)
        {
            if (m_Vector.anima == 1)
            {
                move = vector.list[move_vector].transform.position;
                Add();
                transform.position = move;
            }

            if (m_Vector.anima == 2)
            {
                Invoke("Up", 1);
                move = vector.list[move_vector].transform.position;
                Add();
                transform.position = move;
            }
            if (m_Vector.anima == 3)
            {
                Invoke("Go_2_1", 10 - add / 7);
                Invoke("Up", 10 - add / 7);
                move = vector.list[move_vector].transform.position;
                Add();
                transform.position = move;
            }
            if (m_Vector.anima == 4)
            {
                speed = 20;
                move  = vector.list[move_vector].transform.position;
            }
            if (m_Vector.anima == 5)
            {
                move_vector        = count_text - 1;
                move               = vector.list[move_vector].transform.position;
                transform.position = move;
            }
            if (m_Vector.anima == 6)
            {
                speed = speed * 2;
                move  = vector.list[move_vector].transform.position;
                transform.position = new Vector2(-10, 0);
                text_t.enabled     = false;
                if (add == 0)
                {
                    animator.enabled = false;
                    image.enabled    = true;
                }
            }
        }
        else
        {
            if (m_Vector.anima == 1)
            {
                move = vector.list[0].transform.position;
                transform.position = move;
            }
            if (m_Vector.anima == 2)
            {
                move = vector.list[0].transform.position;

                transform.position = move;
            }

            if (m_Vector.anima == 3)
            {
                move_vector        = count_text - 1;
                move               = vector.list[move_vector].transform.position;
                transform.position = vector.list[0].transform.position;
            }
        }
    }