public PlanetColorGenerator() { mNoise = new NoiseGanerator(); //mMatPlanet = new Material(Shader.Find("ProceduralPlanets/Planet")); //mMatPlanet = new Material(Shader.Find("ProceduralPlanets/PlanetPBR")); mMatPlanet = new Material(Shader.Find("ProceduralPlanets/PlanetFinal")); mMatPlanet.hideFlags = HideFlags.HideAndDontSave; }
public PlanetShapeGenerator() { mNoise = new NoiseGanerator(); mValueMinMax = new ValueMinMax(); }