Beispiel #1
0
    public PlanetColorGenerator()
    {
        mNoise = new NoiseGanerator();

        //mMatPlanet = new Material(Shader.Find("ProceduralPlanets/Planet"));
        //mMatPlanet = new Material(Shader.Find("ProceduralPlanets/PlanetPBR"));
        mMatPlanet           = new Material(Shader.Find("ProceduralPlanets/PlanetFinal"));
        mMatPlanet.hideFlags = HideFlags.HideAndDontSave;
    }
    public PlanetShapeGenerator()
    {
        mNoise = new NoiseGanerator();

        mValueMinMax = new ValueMinMax();
    }