public static bool LoadGame(string filename) { ConfigNode configNode = GamePersistence.LoadSFSFile(filename, HighLogic.SaveFolder); if (configNode == null) { ScreenMessages.PostScreenMessage("<color=orange>Unable to load the save: " + filename, 5f, ScreenMessageStyle.UPPER_LEFT); return(false); } var v = NodeUtil.GetCfgVersion(configNode, LoadContext.SFS); KSPUpgradePipeline.Process(configNode, HighLogic.SaveFolder, LoadContext.SFS, node => onPipelineFinished(node, filename, v), (opt, node) => ScreenMessages.PostScreenMessage(string.Format("<color=orange>Unable to load the save: {0}\n" + "KSPUpgradePipeline finished with error.", filename), 5f, ScreenMessageStyle.UPPER_LEFT)); return(true); }