/// <summary>
            ///
            /// </summary>
            /// <returns></returns>
            private bool EvaluateVariableNode()
            {
                if (m_currentNode is ConditionNode)
                {
                    m_nodeProcessor.ProcessCondition();
                    return(true);
                }
                else if (m_currentNode is ModifyNode)
                {
                    m_nodeProcessor.ProcessModify();
                    return(true);
                }

                return(false);
            }