/// <summary>
            ///
            /// </summary>
            /// <returns></returns>
            private bool EvaluateBackgroundNode()
            {
                BackgroundManager backgroundManager = m_sceneManager.GetBackgroundManager();

                if (backgroundManager != null)
                {
                    if (m_currentNode is BackgroundNode)
                    {
                        m_nodeProcessor.ProcessBackground();
                        return(true);
                    }
                }
                else
                {
                    if (m_currentNode is BackgroundNode)
                    {
                        Debug.LogError("DEVN: SceneManager needs a BackgroundComponent if you are using background nodes!");
                    }
                }

                return(false);
            }