public WorldLoaderState(DwarfGame Game, GameStateManager StateManager) : base(Game, StateManager) { this.ProceedButtonText = "Load"; this.NoItemsText = "No worlds found."; this.InvalidItemText = "This world was saved by an earlier version of DwarfCorp and is not compatible."; this.ValidateItem = (item) => { return(NewOverworldFile.CheckCompatibility(item) ? "" : "Incompatible save file."); }; this.GetItemName = (item) => { return(NewOverworldFile.GetOverworldName(item)); }; this.ItemSource = () => { System.IO.DirectoryInfo worldDirectory = System.IO.Directory.CreateDirectory(DwarfGame.GetWorldDirectory()); var dirs = worldDirectory.EnumerateDirectories().ToList(); dirs.Sort((a, b) => b.LastWriteTime.CompareTo(a.LastWriteTime)); return(dirs); }; this.ScreenshotSource = (path) => { try { return(AssetManager.LoadUnbuiltTextureFromAbsolutePath(path + ProgramData.DirChar + "screenshot.png")); } catch (Exception exception) { Console.Error.WriteLine(exception.ToString()); return(null); } }; this.OnProceedClicked = (path) => { var file = new NewOverworldFile(path); Overworld.Map = file.Data.CreateMap(); Overworld.Name = file.Data.Name; Overworld.NativeFactions = new List <Faction>(); foreach (var faction in file.Data.FactionList) { Overworld.NativeFactions.Add(new Faction(faction)); } var settings = new WorldGenerationSettings(); settings.Width = Overworld.Map.GetLength(1); settings.Height = Overworld.Map.GetLength(0); settings.Name = System.IO.Path.GetFileName(path); StateManager.PopState(); settings.Natives = Overworld.NativeFactions; var genState = new WorldGeneratorState(Game, Game.StateManager, settings, false); StateManager.PushState(genState); }; }
public WorldLoaderState(DwarfGame Game) : base(Game) { this.ProceedButtonText = "Load"; this.NoItemsText = "No worlds found."; this.InvalidItemText = "This world was saved by an earlier version of DwarfCorp and is not compatible."; this.ValidateItem = (item) => { return(NewOverworldFile.CheckCompatibility(item) ? "" : "Incompatible save file."); }; this.GetItemName = (item) => { return(NewOverworldFile.GetOverworldName(item)); }; this.ItemSource = () => { System.IO.DirectoryInfo worldDirectory = System.IO.Directory.CreateDirectory(DwarfGame.GetWorldDirectory()); var dirs = worldDirectory.EnumerateDirectories().ToList(); dirs.Sort((a, b) => { var aMeta = a.GetFiles("meta.txt"); var bMeta = b.GetFiles("meta.txt"); if (aMeta.Length > 0 && bMeta.Length > 0) { return(bMeta[0].LastWriteTime.CompareTo(aMeta[0].LastWriteTime)); } return(b.LastWriteTime.CompareTo(a.LastWriteTime)); }); return(dirs); }; this.ScreenshotSource = (path) => { try { return(AssetManager.LoadUnbuiltTextureFromAbsolutePath(path + global::System.IO.Path.DirectorySeparatorChar + "screenshot.png")); } catch (Exception exception) { Console.Error.WriteLine(exception.ToString()); return(null); } }; this.OnProceedClicked = (path) => { var file = NewOverworldFile.Load(path); GameStateManager.PopState(); var genState = new WorldGeneratorState(Game, file.CreateSettings(), WorldGeneratorState.PanelStates.Launch); GameStateManager.PushState(genState); }; }
public override void OnEnter() { // Clear the input queue... cause other states aren't using it and it's been filling up. DwarfGame.GumInputMapper.GetInputQueue(); GuiRoot = new Gui.Root(DwarfGame.GuiSkin); GuiRoot.MousePointer = new MousePointer("mouse", 15.0f, 16, 17, 18, 19, 20, 21, 22, 23); var mainPanel = GuiRoot.RootItem.AddChild(new Gui.Widget { Rect = GuiRoot.RenderData.VirtualScreen, Border = "border-fancy", Text = Settings.Name, Font = "font16", TextColor = new Vector4(0, 0, 0, 1), Padding = new Gui.Margin(4, 4, 4, 4), InteriorMargin = new Gui.Margin(24, 0, 0, 0), }); var rightPanel = mainPanel.AddChild(new Gui.Widget { AutoLayout = Gui.AutoLayout.DockRight, MinimumSize = new Point(256, 0), Padding = new Gui.Margin(2, 2, 2, 2) }); rightPanel.AddChild(new Gui.Widget { Text = "Regenerate", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { Settings = new WorldGenerationSettings(); RestartGeneration(); } }); rightPanel.AddChild(new Gui.Widget { Text = "Save World", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { if (Generator.CurrentState != WorldGenerator.GenerationState.Finished) { GuiRoot.ShowTooltip(GuiRoot.MousePosition, "Generator is not finished."); } else { System.IO.DirectoryInfo worldDirectory = System.IO.Directory.CreateDirectory(DwarfGame.GetWorldDirectory() + System.IO.Path.DirectorySeparatorChar + Settings.Name); NewOverworldFile file = new NewOverworldFile(Game.GraphicsDevice, Overworld.Map, Settings.Name, Settings.SeaLevel); file.WriteFile(worldDirectory.FullName); file.SaveScreenshot(worldDirectory.FullName + System.IO.Path.DirectorySeparatorChar + "screenshot.png"); GuiRoot.ShowModalPopup(GuiRoot.ConstructWidget(new Gui.Widgets.Popup { Text = "File saved." })); } } }); rightPanel.AddChild(new Gui.Widget { Text = "Advanced", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { var advancedSettingsEditor = GuiRoot.ConstructWidget(new Gui.Widgets.WorldGenerationSettingsDialog { Settings = Settings, OnClose = (s) => { if ((s as Gui.Widgets.WorldGenerationSettingsDialog).Result == Gui.Widgets.WorldGenerationSettingsDialog.DialogResult.Okay) { RestartGeneration(); } } }); GuiRoot.ShowModalPopup(advancedSettingsEditor); } }); rightPanel.AddChild(new Gui.Widget { Text = "Back", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { Generator.Abort(); StateManager.PopState(); } }); StartButton = rightPanel.AddChild(new Gui.Widget { Text = "Start Game", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockBottom, OnClick = (sender, args) => { if (Generator.CurrentState != WorldGenerator.GenerationState.Finished) { GuiRoot.ShowTooltip(GuiRoot.MousePosition, "World generation is not finished."); } else { Overworld.Name = Settings.Name; Settings.ExistingFile = null; Settings.WorldOrigin = Settings.WorldGenerationOrigin; Settings.SpawnRect = Generator.GetSpawnRectangle(); if (Settings.Natives == null || Settings.Natives.Count == 0) { Settings.Natives = Generator.NativeCivilizations; } //Settings.StartUnderground = StartUnderground.CheckState; //Settings.RevealSurface = RevealSurface.CheckState; foreach (var faction in Settings.Natives) { Vector2 center = new Vector2(faction.Center.X, faction.Center.Y); Vector2 spawn = new Vector2(Generator.GetSpawnRectangle().Center.X, Generator.GetSpawnRectangle().Center.Y); faction.DistanceToCapital = (center - spawn).Length(); faction.ClaimsColony = false; } foreach (var faction in Generator.GetFactionsInSpawn()) { faction.ClaimsColony = true; } StateManager.ClearState(); StateManager.PushState(new LoadState(Game, StateManager, Settings)); } } }); rightPanel.AddChild(new Gui.Widget { Text = "Territory size", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1), }); var colonySizeCombo = rightPanel.AddChild(new Gui.Widgets.ComboBox { AutoLayout = Gui.AutoLayout.DockTop, Items = new List <string>(new string[] { "Small", "Medium", "Large" }), Font = "font8", TextColor = new Vector4(0, 0, 0, 1), OnSelectedIndexChanged = (sender) => { switch ((sender as Gui.Widgets.ComboBox).SelectedItem) { case "Small": Settings.ColonySize = new Point3(4, 1, 4); break; case "Medium": Settings.ColonySize = new Point3(8, 1, 8); break; case "Large": Settings.ColonySize = new Point3(10, 1, 10); break; } var worldSize = Settings.ColonySize.ToVector3() * VoxelConstants.ChunkSizeX / Settings.WorldScale; float w = worldSize.X; float h = worldSize.Z; float clickX = System.Math.Max(System.Math.Min(Settings.WorldGenerationOrigin.X, Settings.Width - w), 0); float clickY = System.Math.Max(System.Math.Min(Settings.WorldGenerationOrigin.Y, Settings.Height - h), 0); Settings.WorldGenerationOrigin = new Vector2((int)(clickX), (int)(clickY)); } }) as Gui.Widgets.ComboBox; rightPanel.AddChild(new Gui.Widget { Text = "Difficulty", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1) }); var difficultySelectorCombo = rightPanel.AddChild(new Gui.Widgets.ComboBox { AutoLayout = Gui.AutoLayout.DockTop, Items = EmbarkmentLibrary.Embarkments.Select(e => e.Key).ToList(), TextColor = new Vector4(0, 0, 0, 1), Font = "font8", OnSelectedIndexChanged = (sender) => { Settings.InitalEmbarkment = EmbarkmentLibrary.Embarkments[(sender as Gui.Widgets.ComboBox).SelectedItem]; } }) as Gui.Widgets.ComboBox; /* * StartUnderground = rightPanel.AddChild(new Gui.Widgets.CheckBox * { * AutoLayout = Gui.AutoLayout.DockTop, * Font = "font8", * Text = "@world-generation-start-underground" * }) as Gui.Widgets.CheckBox; * * RevealSurface = rightPanel.AddChild(new Gui.Widgets.CheckBox * { * AutoLayout = Gui.AutoLayout.DockTop, * Font = "font8", * Text = "@world-generation-reveal-surface", * CheckState = true * }) as Gui.Widgets.CheckBox; */ rightPanel.AddChild(new Gui.Widget { Text = "Cave Layers", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1), }); var layerSetting = rightPanel.AddChild(new Gui.Widgets.ComboBox { AutoLayout = AutoLayout.DockTop, Items = new List <string>(new string[] { "Barely any", "Few", "Normal", "Lots", "Way too many" }), Font = "font8", TextColor = new Vector4(0, 0, 0, 1), OnSelectedIndexChanged = (sender) => { switch ((sender as Gui.Widgets.ComboBox).SelectedItem) { case "Barely any": Settings.NumCaveLayers = 2; break; case "Few": Settings.NumCaveLayers = 3; break; case "Normal": Settings.NumCaveLayers = 4; break; case "Lots": Settings.NumCaveLayers = 6; break; case "Way too many": Settings.NumCaveLayers = 9; break; } } }) as Gui.Widgets.ComboBox; ZoomedPreview = rightPanel.AddChild(new Gui.Widget { AutoLayout = Gui.AutoLayout.DockBottom, OnLayout = (sender) => { var space = System.Math.Min( layerSetting.Rect.Width, StartButton.Rect.Top - layerSetting.Rect.Bottom - 4); sender.Rect.Height = space; sender.Rect.Width = space; sender.Rect.Y = layerSetting.Rect.Bottom + 2; sender.Rect.X = layerSetting.Rect.X + ((layerSetting.Rect.Width - space) / 2); } }); GenerationProgress = mainPanel.AddChild(new Gui.Widgets.ProgressBar { AutoLayout = Gui.AutoLayout.DockBottom, TextHorizontalAlign = Gui.HorizontalAlign.Center, TextVerticalAlign = Gui.VerticalAlign.Center, Font = "font10", TextColor = new Vector4(1, 1, 1, 1) }) as Gui.Widgets.ProgressBar; Preview = mainPanel.AddChild(new WorldGeneratorPreview(Game.GraphicsDevice) { Border = "border-thin", AutoLayout = Gui.AutoLayout.DockFill }) as WorldGeneratorPreview; GuiRoot.RootItem.Layout(); difficultySelectorCombo.SelectedIndex = difficultySelectorCombo.Items.IndexOf("Normal"); colonySizeCombo.SelectedIndex = colonySizeCombo.Items.IndexOf("Medium"); layerSetting.SelectedIndex = layerSetting.Items.IndexOf("Normal"); IsInitialized = true; if (AutoGenerate) { RestartGeneration(); } else // Setup a dummy generator for now. { Generator = new WorldGenerator(Settings); Generator.LoadDummy( new Color[Overworld.Map.GetLength(0) * Overworld.Map.GetLength(1)], Game.GraphicsDevice); Preview.SetGenerator(Generator); } base.OnEnter(); }
public void MakeMenu(DirectoryInfo GameToContinue) { var frame = CreateMenu(Library.GetString("main-menu-title")); if (GameToContinue != null && NewOverworldFile.CheckCompatibility(GameToContinue.FullName)) { CreateMenuItem(frame, "Continue", NewOverworldFile.GetOverworldName(GameToContinue.FullName), (sender, args) => { var file = NewOverworldFile.Load(GameToContinue.FullName); GameStateManager.PopState(); var overworldSettings = file.CreateSettings(); overworldSettings.InstanceSettings.LoadType = LoadType.LoadFromFile; GameStateManager.PushState(new LoadState(Game, overworldSettings, LoadTypes.UseExistingOverworld)); }); } CreateMenuItem(frame, Library.GetString("new-game"), Library.GetString("new-game-tooltip"), (sender, args) => GameStateManager.PushState(new WorldGeneratorState(Game, Overworld.Create(), WorldGeneratorState.PanelStates.Generate))); CreateMenuItem(frame, Library.GetString("load-game"), Library.GetString("load-game-tooltip"), (sender, args) => GameStateManager.PushState(new WorldLoaderState(Game))); CreateMenuItem(frame, Library.GetString("options"), Library.GetString("options-tooltip"), (sender, args) => GameStateManager.PushState(new OptionsState(Game))); CreateMenuItem(frame, Library.GetString("manage-mods"), Library.GetString("manage-mods-tooltip"), (sender, args) => GameStateManager.PushState(new ModManagement.ManageModsState(Game))); CreateMenuItem(frame, Library.GetString("credits"), Library.GetString("credits-tooltip"), (sender, args) => GameStateManager.PushState(new CreditsState(GameState.Game))); CreateMenuItem(frame, "QUICKPLAY", "", (sender, args) => { DwarfGame.LogSentryBreadcrumb("Menu", "User generating a random world."); var overworldSettings = Overworld.Create(); overworldSettings.InstanceSettings.InitalEmbarkment = new Embarkment(overworldSettings); overworldSettings.InstanceSettings.InitalEmbarkment.Funds = 1000u; overworldSettings.InstanceSettings.InitalEmbarkment.Employees.Add(Applicant.Random("Crafter", overworldSettings.Company)); overworldSettings.InstanceSettings.InitalEmbarkment.Employees.Add(Applicant.Random("Manager", overworldSettings.Company)); overworldSettings.InstanceSettings.InitalEmbarkment.Employees.Add(Applicant.Random("Miner", overworldSettings.Company)); overworldSettings.InstanceSettings.InitalEmbarkment.Employees.Add(Applicant.Random("Wizard", overworldSettings.Company)); overworldSettings.InstanceSettings.InitalEmbarkment.Employees.Add(Applicant.Random("Soldier", overworldSettings.Company)); overworldSettings.InstanceSettings.InitalEmbarkment.Employees.Add(Applicant.Random("Musketeer", overworldSettings.Company)); GameStateManager.PushState(new LoadState(Game, overworldSettings, LoadTypes.GenerateOverworld)); }); CreateMenuItem(frame, "GIANT QUICKPLAY", "", (sender, args) => { GameStateManager.PushState(new CheckMegaWorldState(Game)); }); CreateMenuItem(frame, "Dwarf Designer", "Open the dwarf designer.", (sender, args) => { GameStateManager.PushState(new Debug.DwarfDesignerState(GameState.Game)); }); #if DEBUG CreateMenuItem(frame, "Yarn test", "", (sender, args) => { GameStateManager.PushState(new YarnState(null, "test.conv", "Start", new Yarn.MemoryVariableStore())); }); CreateMenuItem(frame, "Debug GUI", "", (sender, args) => { GameStateManager.PushState(new Debug.GuiDebugState(GameState.Game)); }); #endif CreateMenuItem(frame, Library.GetString("quit"), Library.GetString("quit-tooltip"), (sender, args) => Game.Exit()); FinishMenu(); }
public override void OnEnter() { // Clear the input queue... cause other states aren't using it and it's been filling up. DwarfGame.GumInputMapper.GetInputQueue(); GuiRoot = new Gui.Root(DwarfGame.GumSkin); GuiRoot.MousePointer = new MousePointer("mouse", 15.0f, 16, 17, 18, 19, 20, 21, 22, 23); var mainPanel = GuiRoot.RootItem.AddChild(new Gui.Widget { Rect = GuiRoot.RenderData.VirtualScreen, Border = "border-fancy", Text = Settings.Name, Font = "font16", TextColor = new Vector4(0, 0, 0, 1), Padding = new Gui.Margin(4, 4, 4, 4), InteriorMargin = new Gui.Margin(24, 0, 0, 0), }); var rightPanel = mainPanel.AddChild(new Gui.Widget { AutoLayout = Gui.AutoLayout.DockRight, MinimumSize = new Point(256, 0), Padding = new Gui.Margin(2, 2, 2, 2) }); rightPanel.AddChild(new Gui.Widget { Text = "Regenerate", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { Settings = new WorldGenerationSettings(); RestartGeneration(); } }); rightPanel.AddChild(new Gui.Widget { Text = "Save World", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { if (Generator.CurrentState != WorldGenerator.GenerationState.Finished) { GuiRoot.ShowTooltip(GuiRoot.MousePosition, "Generator is not finished."); } else { System.IO.DirectoryInfo worldDirectory = System.IO.Directory.CreateDirectory(DwarfGame.GetWorldDirectory() + ProgramData.DirChar + Settings.Name); NewOverworldFile file = new NewOverworldFile(Game.GraphicsDevice, Overworld.Map, Settings.Name, Settings.SeaLevel); file.WriteFile(worldDirectory.FullName); file.SaveScreenshot(worldDirectory.FullName + ProgramData.DirChar + "screenshot.png"); GuiRoot.ShowModalPopup(GuiRoot.ConstructWidget(new Gui.Widgets.Popup { Text = "File saved." })); } } }); rightPanel.AddChild(new Gui.Widget { Text = "Advanced", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { var advancedSettingsEditor = GuiRoot.ConstructWidget(new Gui.Widgets.WorldGenerationSettingsDialog { Settings = Settings, OnClose = (s) => RestartGeneration() }); GuiRoot.ShowModalPopup(advancedSettingsEditor); } }); rightPanel.AddChild(new Gui.Widget { Text = "Back", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { Generator.Abort(); StateManager.PopState(); } }); StartButton = rightPanel.AddChild(new Gui.Widget { Text = "Start Game", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockBottom, OnClick = (sender, args) => { if (Generator.CurrentState != WorldGenerator.GenerationState.Finished) { GuiRoot.ShowTooltip(GuiRoot.MousePosition, "World generation is not finished."); } else { Overworld.Name = Settings.Name; Settings.ExistingFile = null; Settings.WorldOrigin = Settings.WorldGenerationOrigin; if (Settings.Natives == null || Settings.Natives.Count == 0) { Settings.Natives = Generator.NativeCivilizations; } StateManager.ClearState(); StateManager.PushState(new LoadState(Game, StateManager, Settings)); } } }); rightPanel.AddChild(new Gui.Widget { Text = "Colony size", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1) }); var colonySizeCombo = rightPanel.AddChild(new Gui.Widgets.ComboBox { AutoLayout = Gui.AutoLayout.DockTop, Items = new List <string>(new string[] { "Small", "Medium", "Large" }), Font = "font8", TextColor = new Vector4(0, 0, 0, 1), OnSelectedIndexChanged = (sender) => { switch ((sender as Gui.Widgets.ComboBox).SelectedItem) { case "Small": Settings.ColonySize = new Point3(4, 1, 4); break; case "Medium": Settings.ColonySize = new Point3(8, 1, 8); break; case "Large": Settings.ColonySize = new Point3(10, 1, 10); break; } var worldSize = Settings.ColonySize.ToVector3() * VoxelConstants.ChunkSizeX / Settings.WorldScale; float w = worldSize.X / 2; float h = worldSize.Z / 2; float clickX = System.Math.Max(System.Math.Min(Settings.WorldGenerationOrigin.X, Settings.Width - w), w); float clickY = System.Math.Max(System.Math.Min(Settings.WorldGenerationOrigin.Y, Settings.Height - h), h); Settings.WorldGenerationOrigin = new Vector2((int)(clickX), (int)(clickY)); } }) as Gui.Widgets.ComboBox; rightPanel.AddChild(new Gui.Widget { Text = "Difficulty", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1) }); var difficultySelectorCombo = rightPanel.AddChild(new Gui.Widgets.ComboBox { AutoLayout = Gui.AutoLayout.DockTop, Items = Embarkment.EmbarkmentLibrary.Select(e => e.Key).ToList(), TextColor = new Vector4(0, 0, 0, 1), Font = "font8", OnSelectedIndexChanged = (sender) => { Settings.InitalEmbarkment = Embarkment.EmbarkmentLibrary[(sender as Gui.Widgets.ComboBox).SelectedItem]; } }) as Gui.Widgets.ComboBox; ZoomedPreview = rightPanel.AddChild(new Gui.Widget { AutoLayout = Gui.AutoLayout.DockBottom, OnLayout = (sender) => { var space = System.Math.Min( difficultySelectorCombo.Rect.Width, StartButton.Rect.Top - difficultySelectorCombo.Rect.Bottom - 4); sender.Rect.Height = space; sender.Rect.Width = space; sender.Rect.Y = difficultySelectorCombo.Rect.Bottom + 2; sender.Rect.X = difficultySelectorCombo.Rect.X + ((difficultySelectorCombo.Rect.Width - space) / 2); } }); StatsLabel = rightPanel.AddChild(new Gui.Widget() { AutoLayout = Gui.AutoLayout.DockBottom, Font = "font8", TextColor = new Vector4(1, 1, 1, 1), Background = new TileReference("sbasic", 0), BackgroundColor = new Vector4(0.0f, 0.0f, 0.0f, 0.2f), TextHorizontalAlign = HorizontalAlign.Left, MinimumSize = new Point(128, 64), WrapText = true, Padding = new Margin(10, 10, 10, 0) }); GenerationProgress = mainPanel.AddChild(new Gui.Widgets.ProgressBar { AutoLayout = Gui.AutoLayout.DockBottom, TextHorizontalAlign = Gui.HorizontalAlign.Center, TextVerticalAlign = Gui.VerticalAlign.Center, Font = "font10", TextColor = new Vector4(1, 1, 1, 1) }) as Gui.Widgets.ProgressBar; Preview = mainPanel.AddChild(new WorldGeneratorPreview(Game.GraphicsDevice) { Border = "border-thin", AutoLayout = Gui.AutoLayout.DockFill }) as WorldGeneratorPreview; GuiRoot.RootItem.Layout(); Preview.PreviewPanel.OnClick += (widget, args) => { StatsLabel.Text = Generator.GetSpawnStats(); StatsLabel.Invalidate(); }; difficultySelectorCombo.SelectedIndex = difficultySelectorCombo.Items.IndexOf("Normal"); colonySizeCombo.SelectedIndex = colonySizeCombo.Items.IndexOf("Medium"); IsInitialized = true; if (AutoGenerate) { RestartGeneration(); } else // Setup a dummy generator for now. { Generator = new WorldGenerator(Settings); Generator.LoadDummy( new Color[Overworld.Map.GetLength(0) * Overworld.Map.GetLength(1)], Game.GraphicsDevice); Preview.SetGenerator(Generator); } base.OnEnter(); }
public override void Construct() { Padding = new Margin(2, 2, 0, 0); AddChild(new Gui.Widget { Text = "Randomize", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { DwarfGame.LogSentryBreadcrumb("WorldGenerator", "User is regenerating the world."); Settings.Seed = MathFunctions.RandInt(Int32.MinValue, Int32.MaxValue); Settings.Name = Overworld.GetRandomWorldName(); RestartGeneration(); } }); AddChild(new Gui.Widget { Text = "Save World", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { DwarfGame.LogSentryBreadcrumb("WorldGenerator", "User is saving the world."); if (Generator.CurrentState != OverworldGenerator.GenerationState.Finished) { Root.ShowTooltip(Root.MousePosition, "Generator is not finished."); } else { global::System.IO.DirectoryInfo worldDirectory = global::System.IO.Directory.CreateDirectory(DwarfGame.GetWorldDirectory() + global::System.IO.Path.DirectorySeparatorChar + Settings.Name); var file = new NewOverworldFile(Game.GraphicsDevice, Settings); file.WriteFile(worldDirectory.FullName); Root.ShowModalPopup(Root.ConstructWidget(new Gui.Widgets.Popup { Text = "File saved." })); } } }); AddChild(new Gui.Widget { Text = "Advanced", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockTop, OnClick = (sender, args) => { DwarfGame.LogSentryBreadcrumb("WorldGenerator", "User is modifying advanced settings."); var advancedSettingsEditor = Root.ConstructWidget(new Gui.Widgets.WorldGenerationSettingsDialog { Settings = Settings, OnClose = (s) => { if ((s as Gui.Widgets.WorldGenerationSettingsDialog).Result == Gui.Widgets.WorldGenerationSettingsDialog.DialogResult.Okay) { RestartGeneration(); } } }); Root.ShowModalPopup(advancedSettingsEditor); } }); StartButton = AddChild(new Gui.Widget { Text = "Launch", Border = "border-button", ChangeColorOnHover = true, TextColor = new Vector4(0, 0, 0, 1), Font = "font16", AutoLayout = Gui.AutoLayout.DockBottom, OnClick = (sender, args) => { Settings.Company.Name = NameField.Text; Settings.Company.Motto = MottoField.Text; Settings.InstanceSettings.InitalEmbarkment = new Embarkment(); Settings.PlayerCorporationFunds = 1000; Settings.Natives.FirstOrDefault(n => n.Name == "Player").PrimaryColor = new Color(Settings.Company.LogoBackgroundColor); OnVerified?.Invoke(); } }); AddChild(new Gui.Widget { Text = "Difficulty", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1) }); var difficultySelectorCombo = AddChild(new Gui.Widgets.ComboBox { AutoLayout = Gui.AutoLayout.DockTop, Items = Library.EnumerateDifficulties().Select(e => e.Name).ToList(), TextColor = new Vector4(0, 0, 0, 1), Font = "font8", OnSelectedIndexChanged = (sender) => { Settings.Difficulty = Library.GetDifficulty((sender as Gui.Widgets.ComboBox).SelectedItem); } }) as Gui.Widgets.ComboBox; AddChild(new Gui.Widget { Text = "Caves", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1), }); var layerSetting = AddChild(new Gui.Widgets.ComboBox { AutoLayout = AutoLayout.DockTop, Items = new List <string>(new string[] { "Barely any", "Few", "Normal", "Lots", "Way too many" }), Font = "font8", TextColor = new Vector4(0, 0, 0, 1), OnSelectedIndexChanged = (sender) => { switch ((sender as Gui.Widgets.ComboBox).SelectedItem) { case "Barely any": Settings.NumCaveLayers = 2; break; case "Few": Settings.NumCaveLayers = 3; break; case "Normal": Settings.NumCaveLayers = 4; break; case "Lots": Settings.NumCaveLayers = 6; break; case "Way too many": Settings.NumCaveLayers = 9; break; } } }) as Gui.Widgets.ComboBox; AddChild(new Gui.Widget { Text = "Z Levels", AutoLayout = Gui.AutoLayout.DockTop, Font = "font8", TextColor = new Vector4(0, 0, 0, 1), }); var zLevelSetting = AddChild(new Gui.Widgets.ComboBox { AutoLayout = AutoLayout.DockTop, Items = new List <string>(new string[] { "16", "64", "128" }), Font = "font8", TextColor = new Vector4(0, 0, 0, 1), OnSelectedIndexChanged = (sender) => { switch ((sender as Gui.Widgets.ComboBox).SelectedItem) { case "16": Settings.zLevels = 1; break; case "64": Settings.zLevels = 4; break; case "128": Settings.zLevels = 8; break; } } }) as Gui.Widgets.ComboBox; zLevelSetting.SelectedIndex = 1; difficultySelectorCombo.SelectedIndex = difficultySelectorCombo.Items.IndexOf("Normal"); layerSetting.SelectedIndex = layerSetting.Items.IndexOf("Normal"); #region Name AddChild(new Gui.Widget { MinimumSize = new Point(64, 0), Text = "Company Name", Font = "font8", AutoLayout = AutoLayout.DockTop, TextHorizontalAlign = HorizontalAlign.Left, TextVerticalAlign = VerticalAlign.Center }); var nameRow = AddChild(new Widget { MinimumSize = new Point(0, 32), AutoLayout = AutoLayout.DockTop, Padding = new Margin(0, 0, 2, 2) }); nameRow.AddChild(new Gui.Widgets.Button { Text = "?", AutoLayout = AutoLayout.DockRight, Border = "border-button", OnClick = (sender, args) => { var templates = TextGenerator.GetAtoms(ContentPaths.Text.Templates.company); NameField.Text = TextGenerator.GenerateRandom(Datastructures.SelectRandom(templates).ToArray()); } }); NameField = nameRow.AddChild(new Gui.Widgets.EditableTextField { Text = Settings.Company.Name, AutoLayout = AutoLayout.DockFill }) as Gui.Widgets.EditableTextField; #endregion #region Motto AddChild(new Widget { MinimumSize = new Point(64, 0), Text = "Company Motto", Font = "font8", AutoLayout = AutoLayout.DockTop, TextHorizontalAlign = HorizontalAlign.Left, TextVerticalAlign = VerticalAlign.Center }); var mottoRow = AddChild(new Widget { MinimumSize = new Point(0, 32), AutoLayout = AutoLayout.DockTop, Padding = new Margin(0, 0, 2, 2) }); mottoRow.AddChild(new Gui.Widgets.Button { Text = "?", AutoLayout = AutoLayout.DockRight, Border = "border-button", OnClick = (sender, args) => { var templates = TextGenerator.GetAtoms(ContentPaths.Text.Templates.mottos); MottoField.Text = TextGenerator.GenerateRandom(Datastructures.SelectRandom(templates).ToArray()); // Todo: Doesn't automatically invalidate when text changed?? MottoField.Invalidate(); } }); MottoField = mottoRow.AddChild(new Gui.Widgets.EditableTextField { Text = Settings.Company.Motto, AutoLayout = AutoLayout.DockFill }) as Gui.Widgets.EditableTextField; #endregion #region Logo AddChild(new Widget { MinimumSize = new Point(64, 0), Text = "Company Logo", Font = "font8", AutoLayout = AutoLayout.DockTop, TextHorizontalAlign = HorizontalAlign.Left, TextVerticalAlign = VerticalAlign.Center }); var logoRow = AddChild(new Widget { MinimumSize = new Point(0, 64), AutoLayout = AutoLayout.DockTop, Padding = new Margin(0, 0, 2, 2) }); CompanyLogoDisplay = logoRow.AddChild(new Gui.Widgets.CompanyLogo { AutoLayout = AutoLayout.DockLeft, MinimumSize = new Point(64, 64), MaximumSize = new Point(64, 64), CompanyInformation = Settings.Company }) as Gui.Widgets.CompanyLogo; var rightBox = logoRow.AddChild(new Widget { AutoLayout = AutoLayout.DockFill }); var bgBox = rightBox.AddChild(new Widget { AutoLayout = AutoLayout.DockTop, MinimumSize = new Point(32, 32), }); bgBox.AddChild(new Widget { Text = "BG:", AutoLayout = AutoLayout.DockLeft }); bgBox.AddChild(new Widget { Background = Settings.Company.LogoBackground, MinimumSize = new Point(32, 32), MaximumSize = new Point(32, 32), AutoLayout = AutoLayout.DockLeft, OnClick = (sender, args) => { var source = Root.GetTileSheet("company-logo-background") as Gui.TileSheet; var chooser = new Gui.Widgets.GridChooser { ItemSource = Enumerable.Range(0, source.Columns * source.Rows) .Select(i => new Widget { Background = new TileReference("company-logo-background", i) }), OnClose = (s2) => { var gc = s2 as Gui.Widgets.GridChooser; if (gc.DialogResult == Gui.Widgets.GridChooser.Result.OKAY && gc.SelectedItem != null) { sender.Background = gc.SelectedItem.Background; sender.Invalidate(); Settings.Company.LogoBackground = gc.SelectedItem.Background; CompanyLogoDisplay.Invalidate(); } }, PopupDestructionType = PopupDestructionType.DestroyOnOffClick }; Root.ShowModalPopup(chooser); } }); bgBox.AddChild(new Widget { Background = new TileReference("basic", 1), BackgroundColor = Settings.Company.LogoBackgroundColor, MinimumSize = new Point(32, 32), MaximumSize = new Point(32, 32), AutoLayout = AutoLayout.DockLeft, OnClick = (sender, args) => { var chooser = new Gui.Widgets.GridChooser { ItemSize = new Point(16, 16), ItemSpacing = new Point(4, 4), ItemSource = EnumerateDefaultColors() .Select(c => new Widget { Background = new TileReference("basic", 1), BackgroundColor = new Vector4(c.ToVector3(), 1), }), OnClose = (s2) => { var gc = s2 as Gui.Widgets.GridChooser; if (gc.DialogResult == Gui.Widgets.GridChooser.Result.OKAY && gc.SelectedItem != null) { sender.BackgroundColor = gc.SelectedItem.BackgroundColor; sender.Invalidate(); Settings.Company.LogoBackgroundColor = gc.SelectedItem.BackgroundColor; CompanyLogoDisplay.Invalidate(); } }, PopupDestructionType = PopupDestructionType.DestroyOnOffClick }; Root.ShowModalPopup(chooser); } }); var fgBox = rightBox.AddChild(new Widget { AutoLayout = AutoLayout.DockFill, MinimumSize = new Point(32, 32), }); fgBox.AddChild(new Widget { Text = "FG:", AutoLayout = AutoLayout.DockLeft }); fgBox.AddChild(new Widget { Background = Settings.Company.LogoSymbol, MinimumSize = new Point(32, 32), MaximumSize = new Point(32, 32), AutoLayout = AutoLayout.DockLeft, OnClick = (sender, args) => { var source = Root.GetTileSheet("company-logo-symbol") as Gui.TileSheet; var chooser = new Gui.Widgets.GridChooser { ItemSource = Enumerable.Range(0, source.Columns * source.Rows) .Select(i => new Widget { Background = new TileReference("company-logo-symbol", i) }), OnClose = (s2) => { var gc = s2 as Gui.Widgets.GridChooser; if (gc.DialogResult == Gui.Widgets.GridChooser.Result.OKAY && gc.SelectedItem != null) { sender.Background = gc.SelectedItem.Background; sender.Invalidate(); Settings.Company.LogoSymbol = gc.SelectedItem.Background; CompanyLogoDisplay.Invalidate(); } }, PopupDestructionType = PopupDestructionType.DestroyOnOffClick }; Root.ShowModalPopup(chooser); } }); fgBox.AddChild(new Widget { Background = new TileReference("basic", 1), BackgroundColor = Settings.Company.LogoSymbolColor, MinimumSize = new Point(32, 32), MaximumSize = new Point(32, 32), AutoLayout = AutoLayout.DockLeft, OnClick = (sender, args) => { var chooser = new Gui.Widgets.GridChooser { ItemSize = new Point(16, 16), ItemSpacing = new Point(4, 4), ItemSource = EnumerateDefaultColors() .Select(c => new Widget { Background = new TileReference("basic", 1), BackgroundColor = new Vector4(c.ToVector3(), 1), }), OnClose = (s2) => { var gc = s2 as Gui.Widgets.GridChooser; if (gc.DialogResult == Gui.Widgets.GridChooser.Result.OKAY && gc.SelectedItem != null) { sender.BackgroundColor = gc.SelectedItem.BackgroundColor; sender.Invalidate(); Settings.Company.LogoSymbolColor = gc.SelectedItem.BackgroundColor; CompanyLogoDisplay.Invalidate(); } }, PopupDestructionType = PopupDestructionType.DestroyOnOffClick }; Root.ShowModalPopup(chooser); } }); #endregion base.Construct(); }