private void Start() { records = new List <PastSelfRecord>(); player = GameObject.Find("Character"); playerRecord = new PastSelfRecord(0); activeSelves = new List <GameObject>(); godEnvironment = GameObject.Find("gOD").GetComponent <NewGodScriptEnvironment>(); }
private void Start() { godEnvironment = GameObject.Find("gOD").GetComponent <NewGodScriptEnvironment>(); god = GameObject.Find("gOD").GetComponent <NewGodScript>(); }
// Start is called before the first frame update void Start() { gameOver = GameObject.FindGameObjectWithTag("Player").GetComponent <GameOver>(); god = GameObject.FindGameObjectWithTag("god").GetComponent <NewGodScript>(); godEnvironment = GameObject.FindGameObjectWithTag("god").GetComponent <NewGodScriptEnvironment>(); }
// Start is called before the first frame update void Start() { onMachine = false; god = GameObject.Find("gOD").GetComponent <NewGodScript>(); godEnvironment = GameObject.Find("gOD").GetComponent <NewGodScriptEnvironment>(); }