internal PendingChangesTab( WorkspaceInfo wkInfo, PlasticGUIClient plasticClient, bool isGluonMode, PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges pendingChanges, NewIncomingChangesUpdater developerNewIncomingChangesUpdater, IHistoryViewLauncher historyViewLauncher, IAssetStatusCache assetStatusCache, EditorWindow parentWindow) { mWkInfo = wkInfo; mPlasticClient = plasticClient; mIsGluonMode = isGluonMode; mDeveloperNewIncomingChangesUpdater = developerNewIncomingChangesUpdater; mPendingChanges = pendingChanges; mHistoryViewLauncher = historyViewLauncher; mAssetStatusCache = assetStatusCache; mParentWindow = parentWindow; mNewChangesInWk = NewChangesInWk.Build( mWkInfo, new BuildWorkspacekIsRelevantNewChange()); BuildComponents(plasticClient, isGluonMode, parentWindow); mProgressControls = new ProgressControlsForViews(); plasticClient.RegisterPendingChangesGuiControls( mProgressControls, mPendingChangesTreeView, mMergeLinksListView); InitIgnoreRulesAndRefreshView(mWkInfo.ClientPath, this); }
internal PendingChangesTab( WorkspaceInfo wkInfo, ViewHost viewHost, bool isGluonMode, WorkspaceWindow workspaceWindow, IViewSwitcher switcher, IMergeViewLauncher mergeViewLauncher, IHistoryViewLauncher historyViewLauncher, PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges pendingChanges, NewIncomingChangesUpdater developerNewIncomingChangesUpdater, GluonNewIncomingChangesUpdater gluonNewIncomingChangesUpdater, IAssetStatusCache assetStatusCache, NotificationDrawer notificationDrawer, EditorWindow parentWindow) { mWkInfo = wkInfo; mViewHost = viewHost; mIsGluonMode = isGluonMode; mWorkspaceWindow = workspaceWindow; mHistoryViewLauncher = historyViewLauncher; mPendingChanges = pendingChanges; mDeveloperNewIncomingChangesUpdater = developerNewIncomingChangesUpdater; mGluonNewIncomingChangesUpdater = gluonNewIncomingChangesUpdater; mAssetStatusCache = assetStatusCache; mNotificationDrawer = notificationDrawer; mParentWindow = parentWindow; mGuiMessage = new UnityPlasticGuiMessage(parentWindow); mMergeViewLauncher = mergeViewLauncher; mCheckedStateManager = new CheckedStateManager(); mNewChangesInWk = NewChangesInWk.Build( mWkInfo, new BuildWorkspacekIsRelevantNewChange()); BuildComponents(isGluonMode, parentWindow); mBorderColor = EditorGUIUtility.isProSkin ? (Color) new Color32(35, 35, 35, 255) : (Color) new Color32(153, 153, 153, 255); mProgressControls = new ProgressControlsForViews(); workspaceWindow.RegisterPendingChangesProgressControls(mProgressControls); mPendingChangesOperations = new PendingChangesOperations( mWkInfo, workspaceWindow, switcher, mergeViewLauncher, this, mProgressControls, workspaceWindow, null, null, null); InitIgnoreRulesAndRefreshView(mWkInfo.ClientPath, this); }
internal IncomingChangesTab( WorkspaceInfo wkInfo, IWorkspaceWindow workspaceWindow, IViewSwitcher switcher, NewIncomingChangesUpdater newIncomingChangesUpdater, EditorWindow parentWindow) { mWkInfo = wkInfo; mWorkspaceWindow = workspaceWindow; mSwitcher = switcher; mNewIncomingChangesUpdater = newIncomingChangesUpdater; mParentWindow = parentWindow; mGuiMessage = new UnityPlasticGuiMessage(); BuildComponents(mWkInfo); mProgressControls = new ProgressControlsForViews(); mCooldownClearUpdateSuccessAction = new CooldownWindowDelayer( DelayedClearUpdateSuccess, UnityConstants.NOTIFICATION_CLEAR_INTERVAL); PlasticNotifier plasticNotifier = new PlasticNotifier(); mMergeController = new MergeController( mWkInfo, null, null, EnumMergeType.IncomingMerge, true, plasticNotifier, null); mMergeViewLogic = new MergeViewLogic( mWkInfo, EnumMergeType.IncomingMerge, true, mMergeController, plasticNotifier, ShowIncomingChangesFrom.NotificationBar, null, mNewIncomingChangesUpdater, null, this, NewChangesInWk.Build(mWkInfo, new BuildWorkspacekIsRelevantNewChange()), mProgressControls, null); ((IRefreshableView)this).Refresh(); }
internal IncomingChangesTab( WorkspaceInfo wkInfo, ViewHost viewHost, WorkspaceWindow workspaceWindow, NewIncomingChangesUpdater newIncomingChangesUpdater, CheckIncomingChanges.IUpdateIncomingChanges updateIncomingChanges, StatusBar statusBar, EditorWindow parentWindow) { mWkInfo = wkInfo; mNewIncomingChangesUpdater = newIncomingChangesUpdater; mParentWindow = parentWindow; mStatusBar = statusBar; BuildComponents(); mProgressControls = new ProgressControlsForViews(); mCooldownClearUpdateSuccessAction = new CooldownWindowDelayer( DelayedClearUpdateSuccess, UnityConstants.NOTIFICATION_CLEAR_INTERVAL); mErrorsSplitterState = PlasticSplitterGUILayout.InitSplitterState( new float[] { 0.75f, 0.25f }, new int[] { 100, 100 }, new int[] { 100000, 100000 } ); mErrorDetailsSplitterState = PlasticSplitterGUILayout.InitSplitterState( new float[] { 0.60f, 0.40f }, new int[] { 100, 100 }, new int[] { 100000, 100000 } ); mIncomingChangesViewLogic = new IncomingChangesViewLogic( wkInfo, viewHost, this, new UnityPlasticGuiMessage(parentWindow), mProgressControls, updateIncomingChanges, workspaceWindow.GluonProgressOperationHandler, workspaceWindow, new IncomingChangesViewLogic.ApplyWorkspaceLocalChanges(), new IncomingChangesViewLogic.OutOfDateItemsOperations(), new IncomingChangesViewLogic.ResolveUserName(), new IncomingChangesViewLogic.GetWorkingBranch(), NewChangesInWk.Build(wkInfo, new BuildWorkspacekIsRelevantNewChange()), null); mIncomingChangesViewLogic.Refresh(); }
internal IncomingChangesTab( WorkspaceInfo wkInfo, IViewSwitcher switcher, PlasticGUIClient plasticClient, NewIncomingChangesUpdater newIncomingChangesUpdater, EditorWindow parentWindow) { mWkInfo = wkInfo; mSwitcher = switcher; mPlasticClient = plasticClient; mNewIncomingChangesUpdater = newIncomingChangesUpdater; mParentWindow = parentWindow; mGuiMessage = new UnityPlasticGuiMessage(parentWindow); BuildComponents(mWkInfo); mProgressControls = new ProgressControlsForViews(); PlasticNotifier plasticNotifier = new PlasticNotifier(); mMergeController = new MergeController( mWkInfo, null, null, EnumMergeType.IncomingMerge, true, plasticNotifier, null); mMergeViewLogic = new MergeViewLogic( mWkInfo, EnumMergeType.IncomingMerge, true, mMergeController, plasticNotifier, ShowIncomingChangesFrom.NotificationBar, null, mNewIncomingChangesUpdater, null, this, NewChangesInWk.Build(mWkInfo, new BuildWorkspacekIsRelevantNewChange()), mProgressControls, null); ((IRefreshableView)this).Refresh(); }
internal IncomingChangesTab( WorkspaceInfo wkInfo, ViewHost viewHost, PlasticGUIClient plasticClient, NewIncomingChangesUpdater newIncomingChangesUpdater, CheckIncomingChanges.IUpdateIncomingChanges updateIncomingChanges, EditorWindow parentWindow) { mWkInfo = wkInfo; mPlasticClient = plasticClient; mNewIncomingChangesUpdater = newIncomingChangesUpdater; mParentWindow = parentWindow; BuildComponents(); mProgressControls = new ProgressControlsForViews(); mErrorsSplitterState = SplitterGUILayout.InitSplitterState( new float[] { 0.75f, 0.25f }, new int[] { 100, 100 }, new int[] { 100000, 100000 } ); mErrorDetailsSplitterState = SplitterGUILayout.InitSplitterState( new float[] { 0.60f, 0.40f }, new int[] { 100, 100 }, new int[] { 100000, 100000 } ); mIncomingChangesViewLogic = new IncomingChangesViewLogic( wkInfo, viewHost, this, new UnityPlasticGuiMessage(parentWindow), mProgressControls, updateIncomingChanges, plasticClient.GluonProgressOperationHandler, plasticClient, new IncomingChangesViewLogic.ApplyWorkspaceLocalChanges(), new IncomingChangesViewLogic.OutOfDateItemsOperations(), new IncomingChangesViewLogic.ResolveUserName(), new IncomingChangesViewLogic.GetWorkingBranch(), NewChangesInWk.Build(wkInfo, new BuildWorkspacekIsRelevantNewChange()), null); mIncomingChangesViewLogic.Refresh(); }