Example #1
0
        internal PendingChangesTab(
            WorkspaceInfo wkInfo,
            PlasticGUIClient plasticClient,
            bool isGluonMode,
            PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges pendingChanges,
            NewIncomingChangesUpdater developerNewIncomingChangesUpdater,
            IHistoryViewLauncher historyViewLauncher,
            IAssetStatusCache assetStatusCache,
            EditorWindow parentWindow)
        {
            mWkInfo        = wkInfo;
            mPlasticClient = plasticClient;
            mIsGluonMode   = isGluonMode;
            mDeveloperNewIncomingChangesUpdater = developerNewIncomingChangesUpdater;
            mPendingChanges      = pendingChanges;
            mHistoryViewLauncher = historyViewLauncher;
            mAssetStatusCache    = assetStatusCache;
            mParentWindow        = parentWindow;

            mNewChangesInWk = NewChangesInWk.Build(
                mWkInfo, new BuildWorkspacekIsRelevantNewChange());

            BuildComponents(plasticClient, isGluonMode, parentWindow);

            mProgressControls = new ProgressControlsForViews();

            plasticClient.RegisterPendingChangesGuiControls(
                mProgressControls,
                mPendingChangesTreeView,
                mMergeLinksListView);

            InitIgnoreRulesAndRefreshView(mWkInfo.ClientPath, this);
        }
Example #2
0
        internal PendingChangesTab(
            WorkspaceInfo wkInfo,
            ViewHost viewHost,
            bool isGluonMode,
            WorkspaceWindow workspaceWindow,
            IViewSwitcher switcher,
            IMergeViewLauncher mergeViewLauncher,
            IHistoryViewLauncher historyViewLauncher,
            PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges pendingChanges,
            NewIncomingChangesUpdater developerNewIncomingChangesUpdater,
            GluonNewIncomingChangesUpdater gluonNewIncomingChangesUpdater,
            IAssetStatusCache assetStatusCache,
            NotificationDrawer notificationDrawer,
            EditorWindow parentWindow)
        {
            mWkInfo              = wkInfo;
            mViewHost            = viewHost;
            mIsGluonMode         = isGluonMode;
            mWorkspaceWindow     = workspaceWindow;
            mHistoryViewLauncher = historyViewLauncher;
            mPendingChanges      = pendingChanges;
            mDeveloperNewIncomingChangesUpdater = developerNewIncomingChangesUpdater;
            mGluonNewIncomingChangesUpdater     = gluonNewIncomingChangesUpdater;
            mAssetStatusCache    = assetStatusCache;
            mNotificationDrawer  = notificationDrawer;
            mParentWindow        = parentWindow;
            mGuiMessage          = new UnityPlasticGuiMessage(parentWindow);
            mMergeViewLauncher   = mergeViewLauncher;
            mCheckedStateManager = new CheckedStateManager();

            mNewChangesInWk = NewChangesInWk.Build(
                mWkInfo,
                new BuildWorkspacekIsRelevantNewChange());

            BuildComponents(isGluonMode, parentWindow);

            mBorderColor = EditorGUIUtility.isProSkin
                ? (Color) new Color32(35, 35, 35, 255)
                : (Color) new Color32(153, 153, 153, 255);

            mProgressControls = new ProgressControlsForViews();

            workspaceWindow.RegisterPendingChangesProgressControls(mProgressControls);

            mPendingChangesOperations = new PendingChangesOperations(
                mWkInfo,
                workspaceWindow,
                switcher,
                mergeViewLauncher,
                this,
                mProgressControls,
                workspaceWindow,
                null,
                null,
                null);

            InitIgnoreRulesAndRefreshView(mWkInfo.ClientPath, this);
        }
Example #3
0
        internal IncomingChangesTab(
            WorkspaceInfo wkInfo,
            IWorkspaceWindow workspaceWindow,
            IViewSwitcher switcher,
            NewIncomingChangesUpdater newIncomingChangesUpdater,
            EditorWindow parentWindow)
        {
            mWkInfo                    = wkInfo;
            mWorkspaceWindow           = workspaceWindow;
            mSwitcher                  = switcher;
            mNewIncomingChangesUpdater = newIncomingChangesUpdater;
            mParentWindow              = parentWindow;
            mGuiMessage                = new UnityPlasticGuiMessage();

            BuildComponents(mWkInfo);

            mProgressControls = new ProgressControlsForViews();

            mCooldownClearUpdateSuccessAction = new CooldownWindowDelayer(
                DelayedClearUpdateSuccess,
                UnityConstants.NOTIFICATION_CLEAR_INTERVAL);

            PlasticNotifier plasticNotifier = new PlasticNotifier();

            mMergeController = new MergeController(
                mWkInfo,
                null,
                null,
                EnumMergeType.IncomingMerge,
                true,
                plasticNotifier,
                null);

            mMergeViewLogic = new MergeViewLogic(
                mWkInfo,
                EnumMergeType.IncomingMerge,
                true,
                mMergeController,
                plasticNotifier,
                ShowIncomingChangesFrom.NotificationBar,
                null,
                mNewIncomingChangesUpdater,
                null,
                this,
                NewChangesInWk.Build(mWkInfo, new BuildWorkspacekIsRelevantNewChange()),
                mProgressControls,
                null);

            ((IRefreshableView)this).Refresh();
        }
        internal IncomingChangesTab(
            WorkspaceInfo wkInfo,
            ViewHost viewHost,
            WorkspaceWindow workspaceWindow,
            NewIncomingChangesUpdater newIncomingChangesUpdater,
            CheckIncomingChanges.IUpdateIncomingChanges updateIncomingChanges,
            StatusBar statusBar,
            EditorWindow parentWindow)
        {
            mWkInfo = wkInfo;
            mNewIncomingChangesUpdater = newIncomingChangesUpdater;
            mParentWindow = parentWindow;
            mStatusBar    = statusBar;

            BuildComponents();

            mProgressControls = new ProgressControlsForViews();

            mCooldownClearUpdateSuccessAction = new CooldownWindowDelayer(
                DelayedClearUpdateSuccess,
                UnityConstants.NOTIFICATION_CLEAR_INTERVAL);

            mErrorsSplitterState = PlasticSplitterGUILayout.InitSplitterState(
                new float[] { 0.75f, 0.25f },
                new int[] { 100, 100 },
                new int[] { 100000, 100000 }
                );

            mErrorDetailsSplitterState = PlasticSplitterGUILayout.InitSplitterState(
                new float[] { 0.60f, 0.40f },
                new int[] { 100, 100 },
                new int[] { 100000, 100000 }
                );

            mIncomingChangesViewLogic = new IncomingChangesViewLogic(
                wkInfo, viewHost, this, new UnityPlasticGuiMessage(parentWindow),
                mProgressControls, updateIncomingChanges,
                workspaceWindow.GluonProgressOperationHandler, workspaceWindow,
                new IncomingChangesViewLogic.ApplyWorkspaceLocalChanges(),
                new IncomingChangesViewLogic.OutOfDateItemsOperations(),
                new IncomingChangesViewLogic.ResolveUserName(),
                new IncomingChangesViewLogic.GetWorkingBranch(),
                NewChangesInWk.Build(wkInfo, new BuildWorkspacekIsRelevantNewChange()),
                null);

            mIncomingChangesViewLogic.Refresh();
        }
Example #5
0
        internal IncomingChangesTab(
            WorkspaceInfo wkInfo,
            IViewSwitcher switcher,
            PlasticGUIClient plasticClient,
            NewIncomingChangesUpdater newIncomingChangesUpdater,
            EditorWindow parentWindow)
        {
            mWkInfo                    = wkInfo;
            mSwitcher                  = switcher;
            mPlasticClient             = plasticClient;
            mNewIncomingChangesUpdater = newIncomingChangesUpdater;
            mParentWindow              = parentWindow;
            mGuiMessage                = new UnityPlasticGuiMessage(parentWindow);

            BuildComponents(mWkInfo);

            mProgressControls = new ProgressControlsForViews();

            PlasticNotifier plasticNotifier = new PlasticNotifier();

            mMergeController = new MergeController(
                mWkInfo,
                null,
                null,
                EnumMergeType.IncomingMerge,
                true,
                plasticNotifier,
                null);

            mMergeViewLogic = new MergeViewLogic(
                mWkInfo,
                EnumMergeType.IncomingMerge,
                true,
                mMergeController,
                plasticNotifier,
                ShowIncomingChangesFrom.NotificationBar,
                null,
                mNewIncomingChangesUpdater,
                null,
                this,
                NewChangesInWk.Build(mWkInfo, new BuildWorkspacekIsRelevantNewChange()),
                mProgressControls,
                null);

            ((IRefreshableView)this).Refresh();
        }
Example #6
0
        internal IncomingChangesTab(
            WorkspaceInfo wkInfo,
            ViewHost viewHost,
            PlasticGUIClient plasticClient,
            NewIncomingChangesUpdater newIncomingChangesUpdater,
            CheckIncomingChanges.IUpdateIncomingChanges updateIncomingChanges,
            EditorWindow parentWindow)
        {
            mWkInfo                    = wkInfo;
            mPlasticClient             = plasticClient;
            mNewIncomingChangesUpdater = newIncomingChangesUpdater;
            mParentWindow              = parentWindow;

            BuildComponents();

            mProgressControls = new ProgressControlsForViews();

            mErrorsSplitterState = SplitterGUILayout.InitSplitterState(
                new float[] { 0.75f, 0.25f },
                new int[] { 100, 100 },
                new int[] { 100000, 100000 }
                );

            mErrorDetailsSplitterState = SplitterGUILayout.InitSplitterState(
                new float[] { 0.60f, 0.40f },
                new int[] { 100, 100 },
                new int[] { 100000, 100000 }
                );

            mIncomingChangesViewLogic = new IncomingChangesViewLogic(
                wkInfo, viewHost, this, new UnityPlasticGuiMessage(parentWindow),
                mProgressControls, updateIncomingChanges,
                plasticClient.GluonProgressOperationHandler, plasticClient,
                new IncomingChangesViewLogic.ApplyWorkspaceLocalChanges(),
                new IncomingChangesViewLogic.OutOfDateItemsOperations(),
                new IncomingChangesViewLogic.ResolveUserName(),
                new IncomingChangesViewLogic.GetWorkingBranch(),
                NewChangesInWk.Build(wkInfo, new BuildWorkspacekIsRelevantNewChange()),
                null);

            mIncomingChangesViewLogic.Refresh();
        }