Exemple #1
0
    // 아이템 획득 처리.
    void GetItemOnNetwork(NetworkViewID viewId)
    {
        // 픽업 플래그.
        if (isPickedUp)
        {
            return;
        }
        isPickedUp = true;

        // 픽업한 Player를 찾는다.
        NetworkView player = NetworkView.Find(viewId);

        if (player == null)
        {
            return;
        }

        // 픽업한 Player에게 아이템을 준다.
        if (player.isMine)
        {
            player.SendMessage("GetItem", kind);
        }
        else
        {
            player.networkView.RPC("GetItem", player.owner, kind);
        }


        Network.Destroy(gameObject);
        Network.RemoveRPCs(networkView.viewID);
    }
Exemple #2
0
	// アイテム取得処理.
	void GetItemOnNetwork(NetworkViewID viewId)
	{
		// 拾われたフラグ.
		if (isPickedUp)
			return;
		isPickedUp = true;

		// 拾ったPlayerを探す.
		NetworkView player =  NetworkView.Find(viewId);
		if (player == null)
			return;

		// 拾ったPlayerにアイテムを与える.
		if (player.isMine)
			player.SendMessage("GetItem",kind);
		else 
			player.GetComponent<NetworkView>().RPC("GetItem",player.owner,kind);


		Network.Destroy(gameObject);
		Network.RemoveRPCs(GetComponent<NetworkView>().viewID);
	}