void Start()
 {
     new CommandRegistration("VP_CloudSize", (string[] args) =>
     {
         if (args.Length < 1)
         {
             GeoTools.Log("ERROR!");
         }
         try
         {
             int cloudSize = int.Parse(args[0]);
             if (cloudSize < 0 || cloudSize > 3000)
             {
                 GeoTools.Log("Your cloud amount is not available. ");
             }
             else
             {
                 CloudSize = cloudSize;
                 LoadCloud();
             }
         }
         catch
         {
             GeoTools.Log("Could not parse " + args[0] + "to cloud amount");
         }
         GeoTools.Log("There will be " + CloudSize.ToString() + " clouds" + "\n");
     }, "Set CloudSize.No bigger than 80 and no less than 10.");
 }
    public void SpawnCloudFromPool(Vector2 position, CloudSize cloudSize)
    {
        GameObject cloud = GetObjectFromPool(position);

        if (cloud != null)
        {
            switch (cloudSize)
            {
            case CloudSize.Big:
                cloud.transform.localScale      = Vector3.one;
                cloud.renderer.sortingLayerName = "Background";
                cloud.renderer.sortingOrder     = 3;
                break;

            case CloudSize.Normal:
                cloud.transform.localScale      = new Vector3(0.75f, 0.75f, 0.75f);
                cloud.renderer.sortingLayerName = "Background";
                cloud.renderer.sortingOrder     = 2;
                break;

            case CloudSize.Little:
                cloud.transform.localScale      = new Vector3(0.5f, 0.5f, 0.5f);
                cloud.renderer.sortingLayerName = "Background";
                cloud.renderer.sortingOrder     = 1;
                break;
            }

            int index = Random.Range(0, cloudSprites.Count);
            ((SpriteRenderer)cloud.renderer).sprite = cloudSprites[index];
        }
    }